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Thread: Vitalized extensions

  1. #51
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    Re: Vitalized extensions

    I am sure it will get done ASAP.
    Have you got the game working in an EXE all done already?

  2. #52
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Vitalized extensions

    Quote Originally Posted by Jeff
    I am sure it will get done ASAP.
    Have you got the game working in an EXE all done already?
    I don't have it done in .exe. The problem is that I have no way of testing it because my game loads files from the server which can't be done in the .exe file. I'm sort of stuck here until the Live Receiver is vitalized.

    EDIT: Plus, I have a date when I ABSOLUTELY have to get this game done by. Not to add to the pressure or anything. :whistle:

  3. #53
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Vitalized extensions

    I need it vitalized too

  4. #54
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Vitalized extensions

    I have already sent it to Yves.

  5. #55
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Vitalized extensions

    Thanks, Jamie! You're always one step ahead!

  6. #56
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    Re: Vitalized extensions

    This may seem stupid, but, are there any deafualt events MMF/TGF2 events/conditions/expressions/other items that have not been vitalized? No one was clear on this at all.
    Working as fast as I can on Fusion 3

  7. #57
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    Re: Vitalized extensions

    I can't think of anything that would be restricted in the internal events/conditions/actions and expressions.

  8. #58
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Vitalized extensions

    Quote Originally Posted by _LB
    This may seem stupid, but, are there any deafualt events MMF/TGF2 events/conditions/expressions/other items that have not been vitalized? No one was clear on this at all.
    I don't think the "run executable" action is vitalized, and actions/conditions/expressions are unlikely to provide direct access to the hard drive.
    .:::.Joshtek.:::.

  9. #59
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    Re: Vitalized extensions

    Ah yes good catch.

    Pretty much you just have to think -- what can interact with the local hard drive -- if it does its restricted or not allowed.

  10. #60
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Vitalized extensions

    Yves, sorry to rush you. Jamie, sorry if I sound like I'm nagging. But I REALLY need the live receiver to be vitalized. I've been stuck in place for 2 weeks already and I have an approaching deadline later this month. Can you give me an idea of how long it will be? I'm concerned that I will not be able to finish my game in time.

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