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Thread: MMF2 Build #247

  1. #151
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    Re: Build #247 Zones

    Wow! Thanks for the tip.

  2. #152
    Clicker Multimedia Fusion 2 Developer

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    Re: Build #247 Zones

    There are so many secrets in MMF hehe. You can also hold shift when you press the crop button and it will crop down all the frames, in case you didn't know

  3. #153
    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    Re: MMF2 Build #247 (BETA)

    where I can get Build#248 or Build#249? Is it still available to download?

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    Re: MMF2 Build #247 (BETA)

    In the Java and HWA forums, since they're beta and not released officially.

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    Re: MMF2 Build #247 (BETA)

    i need help with scrolling in my game if some one can help reply

  6. #156
    Clicker Multimedia Fusion 2
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    Re: MMF2 Build #247 (BETA)

    This isn't the right place to ask this, you'd ask it in MMF2-Tech Support.

    Rather then starting a new topic though:
    Make a new event, Always. It's under Special Conditions, the first icon with a ? on the first PC monitor.
    In this event, under Storyboard Controls, you want to Scrolling and then Center Window Position. This makes you attach it directly to an object or specify a location prior to runtime (not while game is running) though. So it would be more flexible to use the Center Horizontal and Center Virtual, because they let you enter an expression which can be anything you want, even X( "Active" ).

    Message me back directly though, moderators here hate off topic.

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    Re: MMF2 Build #247 (BETA)

    Adding on to the save file bugs, I seem to have found some other oddities.

    When I save the frame position, everything gets saved except for which animations are currently playing. It messes up my game because I have actions set to limit your control when certain animations are playing, and to restore them once they're done. If the frame is saved during this, loading back will revert to the starting animation, but with limited controls since the original animation hasn't "stopped" yet. Not to mention a bunch of things require certain actions to be playing, and cancelling them can totally change the flow of the game (I don't want players to be constantly pausing just so they can attack rapidly, for example).

    Also, at times, counters displayed on the screen before the frame is saved get pasted onto the background when loaded (and on a different layer, at that). Seems silly to have to clear the screen every time you load, which it seems to do anyway (except for the ones you don't even want pasted there).

    File where the bugs are evident:
    http://www.megaupload.com/?d=QSP2PIVC
    (don't tell me to just use "pause frame", what I have at the moment is a placeholder pause menu, it will have options and things later, but that's for another topic)

  8. #158
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    Re: MMF2 Build #247

    Is it just me, or is the 247 update file offline?

  9. #159
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    Re: MMF2 Build #247

    Seems to be down.

  10. #160
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    Re: MMF2 Build #247

    Does anyone have a working link to the build? Just installed MMF2 on a computer I will be working with a week or so, build 239 isn't quite functional enough. :/

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