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Thread: Doubt using "Pick one of"

  1. #11
    Clicker

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    Re: Doubt using "Pick one of"

    im not sitting at my gaming pc, so a couple of ideas off the top of my head without confirming..

    perhaps use spread value on the group..
    so you now have an ID of each in group (1-7) even though they may be different objects.
    picking randomly could be in this case..

    do loop "whatever" 100 times
    on loop "whatever"
    + compare 2 general values (random number 1-7) & (alt value from spread in group)

    -> turn invisible.


    if you need only 3 you could add into that loop:

    totalpicked counter=0
    do loop "whatever" 100 times
    on loop "whatever"
    + compare 2 general values (random number 1-7) & (alt value from spread in group)
    + totalpicked counter < 3

    -> turn invisible
    -> add 1 to totalpicked counter

  2. #12
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    Re: Doubt using "Pick one of"

    I haven't checked if Danjo's solution works, since I have allready made this example for you.

    It uses another method though. What I did was making my own Pick object at random feature, and not using the built in one.

  3. #13
    Clicker

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    Re: Doubt using "Pick one of"

    i just checked, you can spread value in groups. so my method would work as well.

    just applied my method, and it does indeed pick all. :/

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    Re: Doubt using "Pick one of"

    Hm. I couldn't get danjo's method to work properly.

    But this is indeed one of the things about MMF that drives a good person insane: Object selection.

    You can only guess what is happening behind the scenes, it is a completely non-transparent process that can even happen multiple times in the same event (e.g. when you start a loop, your selection screws up).

    If there's one thing that I wish MMF was better at, then it's selections (and visualizing / reporting what it does EXACTLY), because at least for me, this is the source of bugs 90% of the time.

  5. #15
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    Re: Doubt using "Pick one of"

    Please post any example files of these bugs so that we can look at them.

    Thanks

    Jason

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    Re: Doubt using "Pick one of"

    hey, Popcorn and danjo.. it works!! Thanks a bunch!

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    Re: Doubt using "Pick one of"

    Well Jason, I am talking about bugs that I produce, not bugs in the software.
    But the fact that the software keeps these things to itself leads to more bugs made by myself. So that is very tiresome, even though after several hours I usually figure out what the problem is. But there definitely goes the feeling of making a game in a couple of hours / days (the last game I worked on for more than a year, irregularly (e.g. twice a week), spending 11 of 12 months on testing and bugfixing / rewriting).

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