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Thread: "Global" objects

  1. #1
    Clicker Multimedia Fusion 2
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    "Global" objects

    Is there a way to make an object "Global?" that is, when I save the application it would only have to save that object on one frame instead of every single frame?

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    Re: "Global" objects

    If you want it on multiple frames, open up the level you want it to also be in, look over to the tree diagram that shows your app, click the plus sign next to the branch that is the frame you want to take the object from, then drag the object over from that frame, into the new one.

    Sorry if that's a little bit confusing. Just drag the object over into the new frame from the tree diagram.

  3. #3
    Clicker Multimedia Fusion 2
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    Re: "Global" objects

    yes, but it would still add to the storage it takes up and the time it takes to save and load.

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    Clicker Multimedia Fusion 2
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    Re: "Global" objects

    I found a global object checkbox, but when I made the objects global, it didn't have an effect on the KB.

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    Re: "Global" objects

    objects have to be made global before you start dragging them to other frames, so if you aren't doing that, it's probably the problem

  6. #6
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: "Global" objects

    I think that usually MMF2 tries to optimize things like that anyway, and only stores one copy of an image if several images in the game are identical. That might be why you're not seeing a decrease even when toggling the Global property.

  7. #7
    Clickteam Clickteam

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    Re: "Global" objects

    David is right.

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