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Thread: Extreme Frustration with save object

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    Extreme Frustration with save object

    I have been using MMF 2 for a long time, now, but never before, have I had a save game object. So I decided to try it out on my newest game, which is an RPG. I have it so that there is a savepoint where you can save your game. It saves the coordinates of your character as well as an offscreen object's alterable value to memory. The offscreen object tells what event has happened, and is by default, 0. It normally changes when you switch frames. On the title screen, I have a continue game option which loads the data from memory. I have an event that says "When save (the alterable value I was talking about) is equal to 1, jump to frame 6.

    The problem:
    Whenever I load the data, the game takes me to frame 5 instead. I spent several hours trying different things but came to nothing.

  2. #2
    Clickteam Clickteam
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    Re: Extreme Frustration with save object

    Maybe the save frame state under the story board would work better? Its pretty much replaced the old save game extension.

    Also have you looked into the debugger to make sure the values in your alterable value is correct? It really sounds like it has the wrong value.

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    Re: Extreme Frustration with save object

    I figured out most of it. I think, for some reason, the game is not loading the alterable value. The other event aside to the one I mentioned in the original post is:

    (Continue option is selected)- set up offscreen object from memory

    Am I using the wrong event?

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    Clickteam Clickteam

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    Re: Extreme Frustration with save object

    Have you installed recently the bonus pack 1? It has been updated last week. Due to some changes made in the alterable & gloval values in the build #243 of MMF2, old versions of the Save Game object are not compatible with recent builds.

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