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Thread: Doubt using "Pick one of"

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    Doubt using "Pick one of"

    I have 7 different objects. Placed them all in the "good" group. I want 3 of them to be invisible. I've set then: if invisible set R=0, if visible set R=1.

    ok.. now When user press "Space", run loop "check".

    On loop "check"
    +Pick one of "good"
    +Alterable value R=1

    do change direction
    -----------

    When i'm using only te pick one of "good", it selects one of the 7 objects, but I do want to restrict them to the visible objects, choose from just four of them. What's the best way to handle this? With the following events, it picks all four objects with R=1.

    thanks

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    Re: Doubt using "Pick one of"

    Swap "pick one" and "alt value =".

    On loop "check"
    +Alterable value R=1
    +Pick one of "good"

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    Re: Doubt using "Pick one of"

    I've tried this, it still picks all objects of "good" instead of choosing one. If the "filter" Alterable value of R is not there, the "pick one random of" does work, but it picks from all objects of "good" group. The problem is that I can't "filter" 3 or 4 objects from all 7 of the good group. MMF2 is not recognizing the "pick one of" when I add one extra condition (the Alterable value of R).

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    Re: Doubt using "Pick one of"

    Not 100% sure what you want, but how about:

    *Start of frame
    +Pick one of "group.good"
    +Pick one of "group.good"
    +Pick one of "group.good"
    -(group.good) Make invisible

    *Upon pressing "space bar"
    +(group.good) is visible
    -Do set direction
    .:::.Joshtek.:::.

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    Re: Doubt using "Pick one of"

    hmm but with this I'd have to set them invisible. What I need is:

    I have 7 objects, I do want 3 of them to be 'unselectable', but yet, visible. All 7 objects are part of "good" group. I need pick one of the four objects that has Alterable value R=1. I guess it is basically a "filter" (R=1) inside a filter (group good). But this is causing the "pick one object at random" not work properly.

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    Re: Doubt using "Pick one of"

    I don't know if it will fit the bill for what you need to do, (haven't tested it for that) but have you looked into the Selection Object?

    It allows for much more flexibility when selecting objects.

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    Re: Doubt using "Pick one of"

    It seems MMF's "Pick one of" condition picks one of each object type in the qualifier, instead of only one object.

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    Re: Doubt using "Pick one of"

    Novabrain, excuse me but where is located the "Selection Object" you mentioned?

    Dynasoft: hmm this explains why it gets all objects at once, they're all different, but share the same group. Thanks!

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    Re: Doubt using "Pick one of"

    It's the "Select Object", it's mine, and I don't think it would help. It's still worth a look, if I do say so myself:
    http://www.dynamicarcade.co.uk/downloads/extensions2/Select/Select%20Object%20v0.09%20beta2.zip

    EDIT: To clarify, I don't think it would help because it doesn't have a random select function.
    EDIT2: It would help if the select object's "count selected" worked with qualifiers.

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    Re: Doubt using "Pick one of"

    Thanks for your help Dynasoft, I appreciate it.

    Anyone does know if MMF2 does have a workaround to this?

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