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Thread: 360 degree Homing missile

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

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    360 degree Homing missile

    Any math genius? Since my math suck so i really need help on that, Thanks.

    (PS: I'm not talking about 360 degree shooting.)

  2. #2
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    Re: 360 degree Homing missile

    You can use the advanced direction object. There's an expression that will calculate it so it will rotate towards a point. You just give it the current angle, the target angle, and the rotational velocity.

  3. #3
    Clicker Fusion 2.5

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    Re: 360 degree Homing missile

    Speaking of that, I have a question on it about how to make multiple objects of the same type move towards an object. Like, I have a guided rocket launcher in my game. I figured out how to make the rocket turn towards a point, but if I fire another rocket, the first one becomes a dud while the new one is guided. Is there a way to make both of them do it?

    It's a bit like a WASD + Mouse control scheme. Player. Crosshairs. Weapons. So, you click, and the rocket comes out and turns constantly towards the crosshairs. Yada yada.

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