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Thread: Sub Application - Build Problems *again*

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    Sub Application - Build Problems *again*

    Yay, I'm back with a sub application problem.

    I have a sub app in my game that uses the active picture object, and the main application uses the screen capture object to capture the frame area to a file. The sub application is called, and the active picture object loads the file that the screen capture object created, making it look like the sub app is on top of the game.

    Well, this works fine in MMF2 when I click run application. When the sub app is called, the frame area is captured to "temp.bmp" and in the sub app the first event is "start of frame -> new picture: temp.bmp" on the active picture object.

    So the picture loads up fine when running it straight from MMF2. But then when running the built application, the active picture object cannot load the temp.bmp, it just comes up as a white screen. Temp.bmp is in the folder, but it does not load in the sub application.

    Is there something that I'm missing here? Everything works in MMF2, but building the application results in the temp.bmp file not being loaded. Arggh... :I

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    Re: Sub Application - Build Problems *again*

    EDIT: nevermind, apparently you can do it that way

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    Re: Sub Application - Build Problems *again*

    Okay well I think the problem is that I need an active picture object in my main application frame for it to work. ...for whatever reason. So everything should be working.

  4. #4
    Clickteam Clickteam

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    Re: Sub Application - Build Problems *again*

    It could be because the application doesn't load images, so MMF2 doesn't automatically include the graphic filters. Edit the "Image filters" property in the properties of the application, unselect "Automatic" and select the filters you need.

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