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Thread: Smooth Scaling of Active Objects?

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModulePatch Maker
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    Renatos's Avatar
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    Smooth Scaling of Active Objects?

    Is it possible to scale smoothly an active. Right now, I set as always, set scale of object X to Variable A. And I add a small value, lets say "0.5" to it slowly. But it just pops large. Also, if the active is scaled down, it doesn't appear.

    Any help would be greatly appreciated.

  2. #2
    Clicker Multimedia Fusion 2

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    Re: Smooth Scaling of Active Objects?

    Yeah I know what you mean, they exponentially get bigger. I was wondering how you keep a sprite scaling at a constant speed myself.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Smooth Scaling of Active Objects?

    0.5 is not very small. Try 0.005 instead
    Setting quality to 1 and running in hwa mode also helps

  4. #4
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    Re: Smooth Scaling of Active Objects?

    Ahh!! Beautiful...! Thanks Popcorn..! I shall make myself some Popcorn right now and drink some guaraná to celebrate! Funny, I~ve been using MMF and Knp since 1995, and only now I learned MMF can do decimals. Is that new?

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Smooth Scaling of Active Objects?

    No, it's not new. But to make it use decimals you have to tell it to, by giving it some decimals to work with.
    5/2 produce 2, while 5/2.0 produce 2.5

    I hope you enjoyed your popcorn!

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