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Thread: MooClick BUG - Need help ASAP :D

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    MooClick BUG - Need help ASAP :D

    OK so I got a great engine but for some reason when the player stops i made it send the player's coordinates and made the user's x and y from the coordinates of the player but for some reason there is a bug that makes the user appear at (0,0) coodinates. This has happened to most of my engines and have never found a solution.

    Find the red comment in the recieving section. Also check out the send group for the blue comment

    Please help ASAP ty. I got some other events there so try not to edit anything except for the problem. ty
    Attached files Attached files

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    Clicker Multimedia Fusion 2
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    Re: MooClick BUG - Need help ASAP :D

    okey,

    *first of all. there are like 8 miss orders.
    *you have false tests (as in testing a message after the next message comes)
    *you have it sending the wrong object's detail's (understandable considering they look the same)

    I'm guessing one of your first times using moo because the coding is all round just a little bit wrong.



    enough ripping on you.
    resolution:

    1.first things firs, send the direction in a generic packet eg 1,x,y 2,x,y rather then a packed called LEFT.

    2.keep your object's in groups especially when they look exactly the same.

    3.change the host so that it host's on the port you type in rather then 1203 all the time.

    4.use one channel for one thing, it may seem less professional but it's the fastest and most realistic identifier moo has, and consider it will still send the character 1(or whatever the channel is).

    5.clean up your object's if you don't use something don't just leave it outside the frame.




    sorry got carried away focus on points 1 and 4 and you will have a functional game.

    also as for ordering...

    +on message
    -set x to string parser sub string 1
    -set y to string parser sub string 2
    -set string parser source to message.

    you see the problem is that it will draw on the previous messages information because the string parser ha sent been updated mmf runs event's top to bottom so because of where the "update" command is it will be run last.

    good luck.


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    Re: MooClick BUG - Need help ASAP :D

    No i have created alot of engines and I am not a beginner. I am sending left and right for less packets to be sent. Thanks any way.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: MooClick BUG - Need help ASAP :D

    Quote Originally Posted by Dynamite422
    No i have created alot of engines and I am not a beginner. I am sending left and right for less packets to be sent. Thanks any way.
    and you said they all failed, I do quote your first above post.
    Sending LEFT and RIGHT doesn't mean it necessarially faster, sending L or R is, but you have 3 or 4 more bytes to send, say you have 1000 clients, thats 4KB excess wasted traffic, or lets go on a youtube scale, say they had 1,000,000 people watching, that would be 4MB (Byte)/second wasted traffic (Faster than your entire upload speed), and traffic is very expensive

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    Re: MooClick BUG - Need help ASAP :D

    seele that didnt help. It is stil falling from the left

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    Clicker Multimedia Fusion 2
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    Re: MooClick BUG - Need help ASAP :D

    hmm, it worked when i fixed it while debugging.

    i should have saved, sry


    tell you what, i think an example is in order, gimme a few minutes.

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    Re: MooClick BUG - Need help ASAP :D

    As Seele said, sending right and left message and then have conditions for each direction is propably not very good. Either send the direction or x velocity would propably be better, as you can setup the direction for right and left in the same event.

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    Re: MooClick BUG - Need help ASAP :D

    check the archive.

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