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Thread: Mooclick problem

  1. #1
    Clicker Fusion 2.5

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    Mooclick problem

    Hi.

    I am making an online shoot 'em up, but I am having problems(Ofcourse). There are two parts to the characters, the body and the arms.

    Basically, the arms aren't working how they should. I am having problems, such as:

    • Arms not going onto the right person
    • Arms not ending up onto the right people


    Etc etc and some other problems.

    I've been working on this for 2 days now and I still can't figure it out :crazy: I even tried looking back at some Mooclick tutorials and that didn't help neither.

    So here I am lol

    I uploaded just the Mooclick part of the application. Tell me where I've gone wrong and I will make love to you personally

    lol jokes :cool:
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
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    Re: Mooclick problem

    Maybe you should give them ID Values that Body of Hero 1 will be have attached arms of Hero 1. Spread Value helps with that.

  3. #3
    Clicker Fusion 2.5

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    Re: Mooclick problem

    I get the ID from the Mooclick.

  4. #4
    Clicker Multimedia Fusion 2 Developer

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    Re: Mooclick problem

    It is AWFULLY hard to test what has gone wrong without any objects.

  5. #5
    Clicker Multimedia Fusion 2
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    Re: Mooclick problem

    conveniently, i just uploaded an example for the same problem.

    here is the example.
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=download&Number=2134

  6. #6
    Clicker Fusion 2.5

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    Re: Mooclick problem

    Thanks for the reply SEELE, it definetly shines light onto what is wrong with my project. I'll try out your advice and let you know if it went okay :cool:

  7. #7
    Clicker Multimedia Fusion 2
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    Re: Mooclick problem

    Good Luck

  8. #8
    Clicker Fusion 2.5

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    Re: Mooclick problem

    It didn't work...

    Still getting the same results as last time

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