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Thread: General Events Question

  1. #1
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    General Events Question

    I have these events in my event editor:


    Health of Enemy <= 0
    Special Conditions>>Activate Group "Dying"

    [size:14pt]Dying[/size]

    Health of Enemy <= 0
    Always

    Enemy>>Stop
    Enemy>>Stop Animation

    Health of Enemy <= 0
    Every 00"-01

    Enemy>>Add 3 to transparency

    Transparency of Enemy >= 126
    Enemy>>Destroy


    Do you see how I have to rewrite "Health of enemy <= 0" over and over again, even though that has to be true to activate the group? It is because I don't want all of my enemies to die when one of them is out of health. This is just a sample of what I have going on throughout my events. Is there a way to make this simpler?

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    Clicker Multimedia Fusion 2
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    Re: General Events Question

    the reason there all dying is because Transparency of Enemy is a general test.

    basically they all dye when that is true; change it to this.


    +Health of Enemy <= 0
    -set health to 1 ''' replaces one action when event loops, so that two enemy's can dye @ once
    -set value a to 1

    +value a = >0
    +add 3 to value a
    +set Transparency to value a

    +value a > 125
    -destroy


    Tell me how it goes.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: General Events Question

    Actually, that's pretty much what I have now. I forgot to mention that "Health" and "Transparency" are both alterable values. I think that you misunderstood me. Using the events that I wrote in my first post, the enemies do not all die when one runs out of health. If you read my Barbarian Bob post, you'll see what my problem is and why I have to go back into my events and make tedious changes.

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