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Thread: First Java game posted

  1. #1
    Clickteam Clickteam
    Jeff's Avatar
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    First Java game posted

    I found a link to the first user created Java game in the community threads.

    http://shadow-embryo.com/games/pink-monsters-prefer-fruit/

    The future is bright

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: First Java game posted

    Quote Originally Posted by Jeff
    The future is bright
    at least its not orange, had enough of those adverts lol.
    The game is good

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: First Java game posted

    pretty nice!

    Score 26600 @ first try...

    a litte bit hard to click on the wrong items at my resolution (1280x960) though...

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    Clicker Fusion 2.5 Developer

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    Re: First Java game posted

    89600 for me and yeah, that's nice. That makes me hopeful of the future of MMF. I can see it now...hell, this is also good since I'll be giving away PC's using Linux to kids in my city of Fort Collins and Loveland and if you can make games like that and export them to Java, kids can have some new games to play, rather than the lacking library of games for Linux as it is.

    This reeks of an opportunity to get the Linux world of gamers in on this. They all complain about how there aren't many games out for Linux and if they can get a copy of the game maker and have it run in WINE, then export it to Java to native play, then this should broaden the amount of users that actually use the software!

    Yes, 2008 will be a good year for Clickteam.

    Jesse~

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    Re: First Java game posted

    It worked great on my PC but when I tried it on my sister´s iMac it was another story. I tested it on the iMac just to try it out. The music was great but it was VERY slow - it worked but it was VERY VERY slow.

    Keli

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: First Java game posted

    Quote Originally Posted by Keli
    it worked but it was VERY VERY slow.
    macs in general

  7. #7
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: First Java game posted

    It isn't supposed to work on the Mac until Java 6 for the Mac is released.

  8. #8
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    Re: First Java game posted

    I am aware that the Java runtime is in beta, but I am afraid I am going to have to be honest and say that for me this game ran very very slow on windows XP home.

    I played it in IE (haven't tried it on firefox) and it seemed quite slow and jerky on my machine unfortunately. I couldn't even stand to play it because when I clicked the items my clicks were not recognized fast enough...

    Anyway I suppose the graphics are pretty neat though .

  9. #9
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleFirefly 3D ModuleInstall Creator Pro
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    Re: First Java game posted

    It is rather jerky on my PIV too but I notice java applications are WAY faster than those played on a browser.
    I compiled ZED and it runned very smoothly as a standalone java application but badly as an applet in both IE an Firefox (jerky and bad refresh synchro).
    Is the same java engine used for both applets and applications ?
    There must be some optimization done for applets but I don't know if it must come from Clickteam or from Sun|Microsoft.

  10. #10
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: First Java game posted

    Quote Originally Posted by vortex2
    I played it in IE (haven't tried it on firefox) and it seemed quite slow and jerky on my machine unfortunately. I couldn't even stand to play it because when I clicked the items my clicks were not recognized fast enough...
    yep agreed, I clicked things but they didn't go away, the game ran ok though, just the app input seemed to lag badly

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