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Thread: MMF2 HWA Beta

  1. #61
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    Re: MMF2 HWA Beta

    Another thing.. with 1187 bouncy smileys on the screen, my 90FPS application went down to 45/50 FPS.. is this normal? Should we expect a performance improvement for the final version? Note that the smiley is a PNG imported image, not the default active object. With additive blend mode on all smileys it went down to 40 FPS

  2. #62
    Clicker Multimedia Fusion 2Android Export Module
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    Re: MMF2 HWA Beta

    Well I just noticed that Onu Audio says it can't load it's DLL if you try to open it in HWA mode.

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    Re: MMF2 HWA Beta

    I wonder if zoom in and out could possibly be made with HWA in MMF2 or it is possible only with MMF3.

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    Re: MMF2 HWA Beta

    There will no be an MMF3. Zoom in and out will be great!

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    Re: MMF2 HWA Beta


    Strange, I don't seem to be having this problem. :crazy:

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    Re: MMF2 HWA Beta

    hum? With 34 objects you shouldn't be getting problem even withou HWA, LOL

    Dynamite422: I guess it will, since it was announced at convention

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    Re: MMF2 HWA Beta

    I was actually going more towards your imported PNG issue, not so much the framerate issue. The fire effect was done using imported PNG's rendered from 3D Studio Max. I just saw the other post, and decided to include the framerate in my screenshot, but I didn't notice that you were talking about over 1000 objects until just now. My bad.

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    Re: MMF2 HWA Beta

    I had 10000 bouncing actives and had 50 fps without a problem.

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    Re: MMF2 HWA Beta

    This is sweet. I'm lovin' it, works absolutely great for me so far. however, i still don't think MMF can handle my project, but thats for another thread

    One step closer to keeping my project in MMF would be if we could zoom layers. That would be really useful as zooming involves loads of maths and variables to do it manually.

  10. #70
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: MMF2 HWA Beta

    My turn! I've been waiting for HWA for a current project of mine Turning The Tide which I wanted to have lots of whizzy effects. I ran with and without HWA switched on and made a couple of vids:-

    Without HWA
    With HWA

    First thing I noticed was that with HWA the frame rate only goes up to 38 (i've capped both at 50). I found that this was because I was running CamStudio. Turning this off the frame rate gets up to 50 and drops to a low of 43.

    Another thing I noticed was that every now and then when running the same test scenario HWA wouldn't work and it would slow right down as before.

    System specs
    3.4 ghz pentium
    2 gb ram
    Nvidia 7900 GS with 256mb

    Thanks CT


    EDIT: Top numbers in vertical order are: number of objects, fps counter (resets to 0 every second) and the actual FPS.

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