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Thread: Bug? in the build 247 trial.

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    Bug? in the build 247 trial.

    I just got the trial (whatever the latest one is) because I needed the program and didn't have access to my disks. This is the MMF2 trial. I am shooting an object from one stationary object to another, and it is missing. Routinely, and by quite a lot. Does anyone know why this is happening? I have never run into this before.

    Also, is there a good way to target the nearest one of an object (shoot at nearest enemy?) I vaguely remember seeing this extension somewhere, but I don't remember where.

    Thanks

    -Brisingre

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    Re: Bug? in the build 247 trial.

    Could you post an example that shows this?

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    Re: Bug? in the build 247 trial.

    it probably has something to do with the 32-direction limit for the built-in shooting action

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    Re: Bug? in the build 247 trial.

    I'll post one in a bit. Is there a workaround for the 32 direction shooting using nothing outside of the demo? It doesn't support adding extensions, if I remember. I don't think I have moveIt, which is what I would normally use. I'm going to try vector movement soon. I've never used it before. Also, is there a way to either

    A. Make the draw object not slow things down so much.

    B. Make an object lay down a trail without either clogging up the memory or using the draw object? This is preferable to A. There is something nice in the Chipmunk Phyzik tutorial for connections, but I don't remember if that only works with Chipmunk

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    Re: Bug? in the build 247 trial.

    Vector works, but does anyone know about the nearest enemy thing?

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