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Thread: HWA: active test - Example files for Yves

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    HWA: active test - Example files for Yves

    Hello,
    here are 2 files, one with actives and one with active pictures.
    I have created new applications and now the framerate in the active-file drops no more at 500+ objects but at 3500+.
    Here are the other results:

    Default framerate: [color:#009900]90[/color] FPS.

    Active object-file
    Objects just moving: 3600 objects until slow down [color:#FFAA00](90 to 85)[/color].
    4500 objects: [color:#FFAA00]65[/color] fps.
    Application freezes for 15 seconds while creating objects above 4500+
    This happened because the max. number of objects was set to 5000.
    but framerate constantly at [color:#FFAA00]65[/color] fps.
    500 rotating objects: framerate at [color:#FFAA00]50[/color] fps.
    1000 rotating objects: framerate at [color:#FF0000]18/25[/color] fps (Quality/Speed).
    2000 rotating objects: framerate at [color:#FF0000]9/16[/color] fps (Quality/Speed).
    900 moving objects, while scaling: framerate at [color:#FF0000]25/35[/color] fps (Quality/Speed), then at [color:#009900]90[/color] again.
    900 rotating objects, while scaling: [color:#FF0000]10/30[/color] fps (Quality/Speed), then at [color:#FF0000]20-40[/color] again.

    Active picture object-file
    Objects just moving: 2000 objects until slow down [color:#FFAA00](90 to 80)[/color].
    4500 objects: [color:#FF0000]35[/color] fps.
    500 rotating objects: framerate at [color:#009900]90[/color] fps.
    1000 rotating objects: framerate at [color:#009900]90[/color] fps.
    2000 rotating objects: framerate at [color:#FFAA00]70[/color] fps.
    900 moving objects, while scaling: framerate at [color:#009900]90[/color] fps.
    900 rotating objects, while scaling: [color:#009900]90[/color] fps.

    Shortcuts:
    Q/A: Speed +/-
    W/S: Scale +/-
    ESC: exit


    edit: forgot the picture for active picture object.
    edit2: max. number of objects now 15000.
    Attached files Attached files

  2. #2
    Clicker

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    Re: HWA: active test - Example files for Yves

    Do I need the HWA version of MMF2 to see this? I just tried it with build 247 and it went extremely slow.

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: HWA: active test - Example files for Yves

    yes, why it has HWA in the title

  4. #4
    Forum Moderator Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: HWA: active test - Example files for Yves

    there are some lag with the condition bounce + the rotation condition... I have the same pb with one of my project :S
    My effect library are available
    http://myetic-studio.fr/produits.php

    My Game
    Luor | Remedium | Sky Invader

  5. #5
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    Re: HWA: active test - Example files for Yves

    somehow the AP version ran a little better than the AO version for me...

    too bad rotation kills the framerate for both (hopefully this is just an optimization issue)

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