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Thread: 2 simple questions

  1. #1
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    2 simple questions

    First question:
    wall jumping as in um, N game or megaman X I guess except without being able to "climb" walls

    so so far I have
    "player is overlapping backdrop"
    "player is falling"
    "repeat while right is pressed"
    "Player is facing right"
    "pressed fire 1"

    +create block right underneath Player
    +set player direction to left
    +jump

    -Every .03 seconds
    +destroy object "block"

    This makes it so that if Z is pressed and the player is in collision with a wall he will jump, the problem is you can use it to climb a wall, jump vertically, while I want it to make you jump to the left (or opposite direction you are facing) like a wall jump in any mario games. I am at all loss of ideas on how to do this

    second question:
    I have saved alterable values to an ini (Set value alterable value A ("Player") to item "Player" in group "player position"
    how would I go about loading these variables from the ini

    sorry about bugging you again with my stupid questions and thanks for all the help!

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: stupid questions.

    What kind of wall jumping are you trying to do?
    Ex; Ninja Gaiden 1-3 or Megaman X style?

    Im going to be working on this type of thing next for my game, within the next day or 2.
    I've done it in the past, to an extent and its fairly easy but I can't remember on hand how I did it best. So i'll get back to you when I implement it myself.

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    Re: stupid questions.

    Quote Originally Posted by Zenoff64
    What kind of wall jumping are you trying to do?
    Ex; Ninja Gaiden 1-3 or Megaman X style?

    Im going to be working on this type of thing next for my game, within the next day or 2.
    I've done it in the past, to an extent and its fairly easy but I can't remember on hand how I did it best. So i'll get back to you when I implement it myself.
    actually like ninja gaiden but without the clinging to walls.) or like N game

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    Re: stupid questions.

    As for the ini, I have done this, but I don't remember quite how. It may have to do with calling the ini for a number (i.e. set Global Value A to *go through something to do with the ini object*) but I don't know for sure. Sorry to be worthless. As for the N-game physics, chipmunk might be a place to start (I have seen people do AMAZING things with it) but I think you'll have to do some odd things with it to do this, having played Ngame (poorly, it is true). I would love to have something that could do Ngame physics, so if you ever get it worked out, could you tell me your solution?

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    Re: stupid questions.

    Quote Originally Posted by Brisingre
    As for the ini, I have done this, but I don't remember quite how. It may have to do with calling the ini for a number (i.e. set Global Value A to *go through something to do with the ini object*) but I don't know for sure. Sorry to be worthless. As for the N-game physics, chipmunk might be a place to start (I have seen people do AMAZING things with it) but I think you'll have to do some odd things with it to do this, having played Ngame (poorly, it is true). I would love to have something that could do Ngame physics, so if you ever get it worked out, could you tell me your solution?
    okay, I will still look into it, but I realized that it is not overly "needed" for my game I am still looking for a way to load the ini:S

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    Re: stupid questions.

    I was right. In the value editor, you go to 'retrieve data from an object' and retrieve it from the ini.

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    Re: stupid questions.

    okay sweet! I shall do that right away

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    Re: stupid questions.

    wait, where is the value editor:S

  9. #9
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: stupid questions.

    Expression editor.

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