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Thread: Vitalize + Downloadables: (OGG Soundtrack)

  1. #1
    Clicker Fusion 2.5
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    Vitalize + Downloadables: (OGG Soundtrack)

    Seems like a stupid question but:
    Basically the game i'm making at the moment is aiming to be a Vitalize game, how-ever the game itself is using a .OGG soundtrack for the music.
    The soundtrack alone is around 15.meg, which is way over what anyone would reasonably wait for a game to load.

    I thought of an idea, but have no idea whether it's possible in MMF or not.
    Either:
    a) Download the soundtrack to the player's harddrive as they're playing the game.
    Then load the music from that external source when it's called for.
    (So it'd download track LEVEL1.ogg, then MINIBOSS.ogg, BOSS.OGG, LEVEL2.OGG, etc)
    If this method was used, perhapes the .ccn itself would contain the tracks first heard in the game to give the download a head start.

    The other idea was to stream the music. That would how-ever mean they'd have to stream the music every time they played the game.

    Any thoughts?

    Before anyone asks, all the music is set to max compression on the .ogg. Great format, as hardly any quality is lost.
    And, no I will not use MIDI. Midi's are horrible. XP

  2. #2
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    Re: Vitalize + Downloadables: (OGG Soundtrack)

    Any chance of using MOD music?

  3. #3
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    Re: Vitalize + Downloadables: (OGG Soundtrack)

    The tracks are exlcusively .OGG.
    Mod files also don't change the filesize problem as they are around the same filesize these tracks are using anyway. Yeah I managed to cut them down from around 4meg each to around 600kb-800kb without sound loss.

    Also without the soundtrack, the game is effectively nutured mood wise.

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    Re: Vitalize + Downloadables: (OGG Soundtrack)

    It's the same file size in both OGG and MOD format? It must be a short track!

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    Re: Vitalize + Downloadables: (OGG Soundtrack)

    Vitalize! contains download features. So you can start your game, download the .OGG file and use the Play Sample File function to play the file when it's downloaded. That should work.

    There is no streaming feature in Vitalize!. The DirectShow object can stream media files but it cannot play .OGG files unless a codec is installed.

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    Re: Vitalize + Downloadables: (OGG Soundtrack)

    maybe a feature for Onu ?

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    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro

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    Re: Vitalize + Downloadables: (OGG Soundtrack)

    Onu ?

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