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Thread: Platform Object

  1. #1
    Clicker Multimedia Fusion 2

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    Platform Object

    No matter what I do, it doesn't work. I cannot get the "additional Y velocity" to work, or even the normal Y Velocity. I want to have a spring that when my character touches, launches her into the air. I've tried just about every combination. The only thing I've gotten to work so far are having mid air objects that when you're touching then, allow you to double jump.

  2. #2
    Clicker Multimedia Fusion 2

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    Re: Platform Object

    Ahhh it's okay it was on a different layer.

    So a different question; the no collisions with something on a different layer can get kind of annoying. It might be easier to have a backdrop object infront of the character that still collides with it. Is there an option to turn this on? It would make things a lot easier for me.

  3. #3
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
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    Re: Platform Object

    The lack of collisions between different layers is by design - to test for collisions across different layers, you could use a second detector object that's on the layer you want to collide with and always keeps its position at the position of your player.

  4. #4
    Clicker Multimedia Fusion 2

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    Re: Platform Object

    Ahh, good thinking, that wouldn't be hard to do at all. Thanks!

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