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Thread: [Update] Onu v1.04 (Two NEW Engineers Included!)

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    [Update] Onu v1.04 (Two NEW Engineers Included!)

    www.syntesis.org/onu

    Version 1.04 includes two NEW extensions that allow for playback of Wave files, as well as a sound-effect-esque environment. (Ability to add sounds to a cache and play them back with a given pan and volume). Sound effects can be any format that you have included in your application via engineers!

    I'll release the Engineer SDK later today (:

    See Example 7.

    Release v1.04
    --------------------------
    ADDED: Advanced Sound Engineer
    ADDED: Simple PCM Wave Engineer
    ADDED: Engineer SDK

    ADDED: Ability to "reserve" decks

    CHANGED: Max Decks now 64 (oh!)

    FIXED: Stop Deck bug with Condition "Is Playing" on really really rare occassions
    FIXED: Pause with Fade now doesn't function during an already stopping track
    FIXED: Deck stopping mechanism has been drastically changed :3
    FIXED: Cannot seek a deck while stopping(fadingout)

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    Re: [Update] Onu v1.04 (Two NEW Engineers Included

    The engineer SDK is now at the same link. Plug away.

    PS, yes I know it's been a lot of releases. It was journey for the bug fixes and features. It'll be a while before anything new springs up (unless someone finds some crazy bugs)

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: [Update] Onu v1.04 (Two NEW Engineers Included

    Do I need to know C++ to use the Engineer SDK?

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    Re: [Update] Onu v1.04 (Two NEW Engineers Included

    The Engineer SDK is written in C++, correct. It's based on rSDK.
    You need to unzip it in the MMF2SDK folder with Inc and Lib subfolders.

    What did you have in mind? (Just curious)

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: [Update] Onu v1.04 (Two NEW Engineers Included

    I'm anxious for a Live Input engineer (taking the Line In source and being able to retrieve the actual loudness value).

    I don't do any real programming, so I wasn't sure if the SDK was something I should tackle.

    Great set of extensions!

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: [Update] Onu v1.04 (Two NEW Engineers Included

    see if the winamp line input plugin works first

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: [Update] Onu v1.04 (Two NEW Engineers Included

    Winamp line input plugin? For MMF?

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: [Update] Onu v1.04 (Two NEW Engineers Included

    Onu object can use winamp input plugins

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: [Update] Onu v1.04 (Two NEW Engineers Included

    ohhhh...

    if i were to sell my app, what are the legalities of using the winamp plugin?

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    Re: [Update] Onu v1.04 (Two NEW Engineers Included

    As far as I know, it should be free to do. You're not obligated for anything to me, but make sure you check the license that comes with the winamp plugin you download (make sure that you can redistribute it, and I think you're fine).

    (:

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