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Thread: Select By Object ID??

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    Select By Object ID??

    I'm just wondering if there is a better way to select an object within a group. I currently don't have a good solution and am about to resort to something that seams a bit hacky.

    Here is what I am currently thinking but I have a fealing it might not work. My clients will have different Body ID's (in the chipmunk physics system) the other clients. I need a way to select the proper id and apply a force to the physiscs upon a player message.

    Just curious if anyone has a better solution before I hack this together to see if it works lol.

    Player: On Message:
    Set counter: Incoming Movement = 1

    Incoming Movement = 1 + Group 0 Alterable Value A = PlayerID
    Set Counter: PhysicsBodyID = Group 0 Alterable Value E

    PhysicsBodyID > 0
    Body(AlterableValueE) - Apply force X

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    Re: Select By Object ID??

    I answered my own question. I didn't know you could choose to only select objects with a specific alterable value and only do events to them with the Create object . YAY

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