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Thread: MMF2 HWA Beta 2c

  1. #41
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: MMF2 HWA Beta 2c

    the expression EffectParam() does only update once the frame loads for me. it's like the issue in 2b with the change effect action only working in start of frame.

  2. #42
    Clicker Multimedia Fusion 2 Developer

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    Re: MMF2 HWA Beta 2c

    The coordinates of the edges doesn't change when loading a frame into an active object.

  3. #43
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    Re: MMF2 HWA Beta 2c

    small bug: 'Set Effect to: None' displays as "Set Effect to"

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    Re: MMF2 HWA Beta 2c

    "Grab desktop at start" doesn't work. It displays everything normally except the border color area, which displays the desktop.

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    Re: MMF2 HWA Beta 2c

    This is because the desktop doesn't work with Direct3D unless you're on Vista. Just like the graphical issue with white showing up around the buttons whenever you have the visuals enabled. Some things in MMF2 only exist because it found exploits in using software mode, but I don't think they're supported in Direct3D.

  6. #46
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    Re: MMF2 HWA Beta 2c

    One question:
    - effects on layers will be optimized in a future version.
    Does that mean there won't be any more "lines" on the display's edge when you use an effect like "sphax' sine wave"?
    I can't really describe it, so here's a screenie:

  7. #47
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    Re: MMF2 HWA Beta 2c

    It's not an MMF2 issue Looki, it's how pixel shader works.
    A pixel shader can't display what is not already displayed.

    So, if you don't want to have this "lines" or the "repeated border pixels", add one pixel border around you screen or your sprite in the color you want.

  8. #48
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    Re: MMF2 HWA Beta 2c

    Sphax: Um, but I think this is because MMF just sends the "visible" pixels to the shader?

  9. #49
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    Re: MMF2 HWA Beta 2c

    Of course it does. Pixel shaders does not warp geometry. Vertex shaders do that and can affect what is visible and what is not since it can move geometry aound. Vertex shaders can not create that warp effect alone though, it would only move around the corner-vertices.
    The repeat-border "bug" is not easily fixed.

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    Re: MMF2 HWA Beta 2c

    Quote Originally Posted by BrandonC
    This is because the desktop doesn't work with Direct3D unless you're on Vista. Just like the graphical issue with white showing up around the buttons whenever you have the visuals enabled. Some things in MMF2 only exist because it found exploits in using software mode, but I don't think they're supported in Direct3D.
    So wouldn't it make most sense to make this feature software only, but keep the rest using Direct3D?

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