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Thread: MMF2 HWA Beta 2c

  1. #161
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    Re: MMF2 HWA Beta 2c

    Question: do we have the ability to change Layer shader effects at runtime? Or is that only implemented for objects so far?

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    Re: MMF2 HWA Beta 2c

    Quote Originally Posted by Mook06
    Question: do we have the ability to change Layer shader effects at runtime? Or is that only implemented for objects so far?
    use the Layer Object

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    Re: MMF2 HWA Beta 2c

    hmm, last i tried it didnt work, ill try again

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    Re: MMF2 HWA Beta 2c

    Right - and I think I know why: You can select the layer by either ID or name, and one of these options ain't working. Don't know which one :P

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    Re: MMF2 HWA Beta 2c

    ah that would probably explain it

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    Re: MMF2 HWA Beta 2c

    Selecting a layer by name isn't working. Id selection works just fine.

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    Re: MMF2 HWA Beta 2c

    thanks!

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    Re: MMF2 HWA Beta 2c

    I've found that when I use the 'Flip Horizontal' effect on a layer, all the alpha channeled objects on that layer have their outlines go greyish. Effects like Additive blending gain thick outlines and go black when fading away. There's all kinds of odd things going on.

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    Re: MMF2 HWA Beta 2c

    Quote Originally Posted by Mantoid
    I've found that when I use the 'Flip Horizontal' effect on a layer, all the alpha channeled objects on that layer have their outlines go greyish.
    That happens to all shaders you apply.

    Anyways, it'd be nice to have an "restore default" action that would restore the default shader and parameters for the object!

  10. #170
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    Re: MMF2 HWA Beta 2c

    Just want to add that I'm having trouble with HWA 2c displaying active objects from other frames in the place of backdrop objects.
    It totally ignores the picture from the background editor.

    Don't remember anyone reporting this one. Hopefully it can be put right for the next one.
    8 months can seem like a long time.

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