User Tag List

Page 19 of 37 FirstFirst ... 9 17 18 19 20 21 29 ... LastLast
Results 181 to 190 of 369

Thread: MMF2 HWA Beta 2c

  1. #181
    No Products Registered

    Join Date
    Jun 2006
    Posts
    301
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 HWA Beta 2c

    tick "resize display to fill window size" on the Window properties. This alternative method for achieving fullscreen seems to work without any problems that I've noticed.

    I'm really looking forward to the next HWA release!

  2. #182
    No Products Registered

    Join Date
    Jun 2006
    Posts
    1,630
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 HWA Beta 2c

    Quote Originally Posted by Mantoid
    tick "resize display to fill window size" on the Window properties. This alternative method for achieving fullscreen seems to work without any problems that I've noticed.

    I'm really looking forward to the next HWA release!
    Indeed with the advantage that you don't need to mess with monitor's resolution. However you can't switch from windowed to full screen unless you restart application.

  3. #183
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Nifflas's Avatar
    Join Date
    Jul 2006
    Posts
    2,613
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 HWA Beta 2c

    This isn't a good idea today, as screens can have different aspect ratios and that we are somewhere in the middle of a change from 4:3 to 16:9. Before MMF2 gets a "proportional fit" feature, this should not be used to achieve anything full-screen.

  4. #184
    No Products Registered

    Join Date
    Jun 2006
    Posts
    1,630
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 HWA Beta 2c

    I guess Mantoid was referring to a temporary solution before the new HWA build comes out. With the current features, the screen will look a bit squashed in 16:9 with or without HWA support. The only thing that could prevent it, as you mentioned, is the "proportional fit" feature. The way it is now, the "resize display to fill window size" and "full screen" have the same visual effect, or am I missing something?
    I mean, except the fact that resizing a 800x600 app to higher resolution will blur a little bit the screen.

  5. #185
    Clicker Multimedia Fusion 2
    BrandonC's Avatar
    Join Date
    Jun 2006
    Location
    PA, USA
    Posts
    931
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 HWA Beta 2c

    A better way to achieve the "proportional fit" idea, would be to use Window extension to change the size of the game to best fit.

    If we wanted to detect the resolution the person is on, we can take it a step farther by using an extension like, I believe maybe YASO to detect the resolution. Or just give the person an option to play 4:3 or 16:9.

  6. #186
    No Products Registered

    Join Date
    Jun 2006
    Posts
    1,630
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 HWA Beta 2c

    Quote Originally Posted by BrandonC
    A better way to achieve the "proportional fit" idea, would be to use Window extension to change the size of the game to best fit.

    If we wanted to detect the resolution the person is on, we can take it a step farther by using an extension like, I believe maybe YASO to detect the resolution. Or just give the person an option to play 4:3 or 16:9.
    How's that? Could you make a small example to help us visualize your idea?

  7. #187
    Clicker Multimedia Fusion 2
    BrandonC's Avatar
    Join Date
    Jun 2006
    Location
    PA, USA
    Posts
    931
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 HWA Beta 2c

    Well with the Window Control extension, you can change the size, and position of an application. This gives you the flexibility to change the size of your application to your own needs. Just keep the game within the ratio aspect of the original resolution and there wont be any abnormal stretch marks.

  8. #188
    No Products Registered

    Join Date
    Jun 2006
    Posts
    1,630
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 HWA Beta 2c

    I guess I'm not getting precisely what you are saying. As far as I know the problem is not about application resizing. The problem is about distortion and how to display it. If you have an application made for 4:3 display, the best thing would be able to display in 16:9 without distortion (that is, applying black stripes). If application is made for 16:9 display, the best thing would be able to display in 4:3 without distortion as well. See image below [img:left]http://img264.imageshack.us/img264/4995/wideql5.gif[/img]

    Edit: Yves, when you read this post would mind sharing your thoughts about what have been discussed? Like difficulties to implement the stripes if any, workarounds, or anything else you find appropriate?

  9. #189
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jun 2006
    Location
    Darlington, UK
    Posts
    3,298
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 HWA Beta 2c

    Quote Originally Posted by Bruto_Memo
    Edit: Yves, when you read this post would mind sharing your thoughts about what have been discussed? Like difficulties to implement the stripes if any, workarounds, or anything else you find appropriate?
    This might help: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=16722&Number=1183 63#Post118363

  10. #190
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Jul 2006
    Location
    England
    Posts
    820
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 HWA Beta 2c

    What Brandon is saying is that you can change the size of the frame area at runtime to fit a 16:9 monitor. I'll see if I can put together an example.

Page 19 of 37 FirstFirst ... 9 17 18 19 20 21 29 ... LastLast

Similar Threads

  1. MMF2 HWA Beta #6
    By Yves in forum Hardware Accelerated Runtime
    Replies: 42
    Last Post: 5th November 2009, 02:25 AM
  2. MMF2 HWA Beta 3
    By Yves in forum Hardware Accelerated Runtime
    Replies: 379
    Last Post: 15th May 2009, 11:01 PM
  3. MMF2 HWA Beta 2c
    By Yves in forum Hardware Accelerated Runtime
    Replies: 116
    Last Post: 3rd March 2009, 06:06 PM
  4. MMF2 HWA Beta 2b
    By Yves in forum Hardware Accelerated Runtime
    Replies: 5
    Last Post: 20th January 2008, 05:22 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •