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Thread: MMF2 HWA Beta 2c

  1. #351
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    Re: MMF2 HWA Beta 2c

    Most likely. They use surfaces, like active objects, they are no window handles. They just use system-native colors.

  2. #352
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    Re: MMF2 HWA Beta 2c

    So then you're saying they wouldn't, not that they would. Right?

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    Re: MMF2 HWA Beta 2c

    Oh...yes. I thought you'd ask whether they'd work.

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    Re: MMF2 HWA Beta 2c

    Perfect. Then my new chat system will function now that it uses Active System Object rather then Edit boxes.

  5. #355
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    Re: MMF2 HWA Beta 2c

    Basically, if it can show under an active object, it should be ok.

    If it is always on top of an active object, even if the active is on a higher layer, then it won't display in full-screen HWA.

  6. #356
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    Re: MMF2 HWA Beta 2c

    Not sure if I've missed any questions, so sorry if its been asked already... you can change different active pixel shaders during runtime, but will there ever be a way to change an entire layers shaders during runtime?

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    Re: MMF2 HWA Beta 2c

    Layer Object.

  8. #358
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    Re: MMF2 HWA Beta 2c

    Ah ok, thanks

  9. #359
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    Re: MMF2 HWA Beta 2c

    I guess this has already been mentioned:
    Create an Active, and fill it red or something like that. Now, if you rotate it (even with quality 1), the edges won't be smoothed (unlike the pixels inside). Yves, are you going to "fix" that? I'd really love that, because till now, I always created an empty 1 px thick frame around the objects.

  10. #360
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    Re: MMF2 HWA Beta 2c

    Hmm... I'll see what I can do after the new version is released.

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