User Tag List

Results 1 to 7 of 7

Thread: [BUG] Renaming objects messes up global actions

  1. #1
    No Products Registered

    Join Date
    Jan 2008
    Posts
    146
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [BUG] Renaming objects messes up global actions

    An object gets cloned when you rename it and messes up global actions.


    Here is how to reproduce the bug:
    - New empty app
    - Insert an active object
    - Go to global events and add this:
    Start of frame -> create obj("active") at (0,0)
    - Now right-click the active in the objectexplorer and select rename
    - Rename it to whatever

    Now hover your mouse over the action you created. You will see that the object is still named "active" in the global action.

    Now don't delete it, but add another create obj action on top of it. In the object picker you will see "active" and also an "import tab" which alows you to pick the newly named version.
    So you can pick between 2 objects which are actually the same.
    This has caused all sorts of problems in my games.

    Please try to fix this, thanks

  2. #2
    No Products Registered

    Join Date
    May 2007
    Posts
    366
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [BUG] Renaming objects messes up global actions

    I didn't think this was a bug, I just try to name the objects consistantly before I enter the global event area at all!

    But if there was a way that the global event viewer would pick up the updated name, that woul dbe very cool!


  3. #3
    No Products Registered

    Join Date
    Jan 2008
    Posts
    146
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [BUG] Renaming objects messes up global actions

    I do think it is a bug, it certainly is no feature!
    Makes no sense to me at all.

    Let's see what the clickteam says ok

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
    Join Date
    Jan 2008
    Location
    Gloucester, UK
    Posts
    2,144
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Re: [BUG] Renaming objects messes up global actions

    Nah, this is the way global events and behaviors work, it's based on names.

    The idea is then you could feature it in another frame, with a different object using the same name, so that it will behave the same. I've used it to my advantage a number of times. Just name your objects before you make your global events and if they get messed up, just use "replace with another object".

  5. #5
    No Products Registered

    Join Date
    Jan 2008
    Posts
    146
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [BUG] Renaming objects messes up global actions

    That's what qualifiers are for... I really don't see the point of this.. it seems to do more harm then good.
    Replace by another object only works for actions in that object's column.
    I use this 'messed up' object in an expression in an action of a clickteam movement object. There's no easy way to replace those. And even after have 'fixed' the expression, all kinds of weird things still happen. (app slows down to 6 fps).

    Im telling you, something fishy is going on here!

  6. #6
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: [BUG] Renaming objects messes up global actions

    DJ & CG are right, I think it's how the global event editor works and it seems difficult to change it. If an object with this name is used in several frames and you want to rename it in a frame without renaming it in the other frames, the global event must not be updated.

    Ideally we should check if this name is used in several frames and in the global events, and if so ask you if you want to change it [x] in this frame only, [x] in all the frames, [x] and/or in the global events.

    I'll add this to the wish list.

  7. #7
    No Products Registered

    Join Date
    Jan 2008
    Posts
    146
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [BUG] Renaming objects messes up global actions

    Alright, that would work for me, thanks Yves.

Similar Threads

  1. Set global hand cursor on, messes up transparency!
    By SoftWarewolf in forum SWF/Flash Export Module Version 2.0
    Replies: 3
    Last Post: 19th June 2012, 07:15 AM
  2. Hide objects without actions
    By Blood_Wist in forum Multimedia Fusion 2 - Technical Support
    Replies: 12
    Last Post: 17th May 2009, 05:14 PM
  3. Same objects, separate actions
    By Chrille in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 20th January 2008, 01:16 PM
  4. Renaming Global Values
    By Tiles in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 31st December 2007, 03:03 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •