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Thread: Two small questions

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Two small questions

    I've got two basic questions that I guess anybody can answer.

    I've never been too good with remembering shortcut keys... Is there a quick shortcut-key to Open All/Close All groups in the Event editor? I have A LOT groups to handle and this would be a great help.

    Question two - about the DataGrid object. Are there some restrictions that I should be aware of? I'm always paranoid that I'll save too much data and everything will fall apart... Is a DataGrid array of size 2500x40 (I mean 2500 cells, not pixels of course) too big? Or should it work well (saving, loading, setting the grids, checking if a text has been entered by fast loops) no matter how big it is?

    Thanks!

    K.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Two small questions

    Ok, let it be "three small questions". ;P

    The third one: is there an easy way to scale all the game down? I have a 1024x768 ready game, with everything set up properly, full-screened. But now I have to change it onto a 640x480 windowed game - is there a way to do this fast and quick? And without loosing the smoothness of scrolling, the overall performance, which could be hingered by all of my alpha-blended objects?

    K.

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    Re: Two small questions

    Is a DataGrid array of size 2500x40 too big?
    Mine is 5000 rows, 30 columns, takes 2 seconds to load from an array file.

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    Re: Two small questions

    I'm not sure, but I think the answer to all 3 questions is "no".

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Two small questions

    Okay, here's another one for ya': the Date & Time objects, when used like this:

    Str$(hours of( "Date & Time" ))+":"+Str$(minutes of( "Date & Time" ))+":"+Str$(seconds of( "Date & Time" ))
    ...gives me 22:2:1, instead of 22:02:01, the proper way to show hours. Is there an easy way (I've must've missed it somewhere in the Properties or sth :P) to display it properly, with an additional "0" when needed?

  6. #6
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Two small questions

    use strings and run a loop, if minutes > 9 then set string to minutes else set string to "0" + Str$(minutes)

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    Re: Two small questions

    Quote Originally Posted by koobare
    Ok, let it be "three small questions". ;P

    The third one: is there an easy way to scale all the game down? I have a 1024x768 ready game, with everything set up properly, full-screened. But now I have to change it onto a 640x480 windowed game - is there a way to do this fast and quick? And without loosing the smoothness of scrolling, the overall performance, which could be hingered by all of my alpha-blended objects?

    K.
    In the app properties, set the option resize level to fill window area. Tada!
    Working as fast as I can on Fusion 3

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