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Thread: Climbing and scrolling

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    Climbing and scrolling

    Here's hoping I don't have to upload it, but at the moment, I'm having an issue with climbing.

    I've attempted to do this the only way I can think of. When touching a designated "climb" wall, the character will (automatically) be yanked up the wall. I would prefer the player have to climb up, but I'm not sure if that's possible.

    Now, when I do this, I change the gravity to 0 and the animation to climbing. The character doesn't stop climbing, though, and there doesn't seem to be a "Character is NOT colliding with ____" option in order to turn off climbing, so I created a default action item, made it invisible, and made it so that upon contact, it will cause the item's gravity to switch back to normal (In this case, 24), the character's animation to change to normal, and will halt the direction in which it is going (Touching the wall causes the direction to be set to up).

    However, there seems to be something wrong with my "stopper" objects because they seem to cause my character to lack jumping skills (even though they are only resetting his jumping skills from the default to the default, unless he is on a wall).

    Are there any better ways to go about climbing?

    Concerning scrolling, I've found the option that lets me center a frame on an object, but no matter what I make the condition for it say, be it "collide with (Floortile that is everywhere)" or "Start of frame," the frame never moves to center around the moving character.

    How does one go about centering the frame around a character for the purpose of scrolling?

    Thank you for any help that could be given.

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    Re: Climbing and scrolling

    Quote Originally Posted by KiteRyagara
    there doesn't seem to be a "Character is NOT colliding with ____" option in order to turn off climbing
    There is, simply make a condition "repeat while player is overlapping object" and right click on it, and select "negate" and a red X will show up next to it. This means NOT whatever the condition is.
    Working as fast as I can on Fusion 3

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    Re: Climbing and scrolling

    Ah, yes. Finally works. Thank you.

    However, it's still rather automatic. While I enjoy that, I feel it may limit potential. Is there any way to change it so that the player actually climbs the walls?

    Also, is there any way to make it so that a player can still collide with a solid object but not stop? I've run into an issue involving the ceiling where, while it is solid, it causes the player to stop in place, mid-jump.

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    Re: Climbing and scrolling

    Bah. Another question. Following that method works, but at the top, the character bounces uncontrollably up and down from the wall climb. Any ideas on how I could fix this?

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    Re: Climbing and scrolling

    Put a colliding object ontop of the climbable wall.
    Working as fast as I can on Fusion 3

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    Re: Climbing and scrolling

    I did that at first. It only caused the character to completely stop moving before going through.

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    Re: Climbing and scrolling

    Er, bump?

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    Re: Climbing and scrolling

    ...Once more, I suppose, with feeling?

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    Re: Climbing and scrolling

    Er...not to sound like a broken record, but please?

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    Re: Climbing and scrolling

    I would try something along the lines of "(character) is touching wall + Repeat while (key) is pressed: Set gravity to 0" and "NOT Repeat while (key) is pressed: Set gravity to 24." That will likely be a bit buggy, but it'll get you started.

    I bet the guy who told you that originally is a sexy beast.

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