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Thread: What would be the best way to do this...

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: What would be the best way to do this...

    Did you try the perspective object yet? There's a panorama function.

  2. #12
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    Re: What would be the best way to do this...

    Quote Originally Posted by Random
    The problem is is that I don't know the math behind skewing an image so it looks like it's on a cube.
    Basically what you want is a 3d engine.. although a very simple one (just one cube). But the math is the same.

    I heard it's actually quite straight forward to hook irrlicht into an extension (the only issue is making a proper MMF interface). You could use that to render the inside of a rotatable cube. I'm sure it allows for animated surfaces too.
    The problem with that is that it only uses still images or really low framerate animations that are animated by shifting UV coordinates. I need it to be able to map a .avi file onto a part of the cube at around 60fps.

    I don't know if I can use the perspective object because it isn't enabled for HWA and without HWA it would be insanely slow (each image is 1024x1024).

    And really, I could make a perspective object effect in a pixel shader if I could get my head around the math, but I keep getting odd results such as the skew effect almost being a skew effect, except the edges are curved.

    If anybody wants to look at my skew pixel shader in the file archive section and they can tell me what's wrong, go for it!

  3. #13
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    Re: What would be the best way to do this...

    Is there any way with the 3d mesh object or similar, to sort of paste the animation object as the texture? (I think it's called render to texture or something like that).

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