User Tag List

Results 1 to 9 of 9

Thread: (Help) Save backdrops

  1. #1
    No Products Registered

    Join Date
    Feb 2008
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    (Help) Save backdrops

    I sure that this its realy hard or even imposible.. maybe someone of you know..

    i making a "Level maker of a game"... now i need the save and load... the problem its that part of the objects are backdrops.. and i have no idea how make them save... someone can help me please?

  2. #2
    Clicker Multimedia Fusion 2
    SEELE's Avatar
    Join Date
    Jul 2007
    Location
    Terra australis incognito
    Posts
    1,916
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: (Help) Save backdrops

    possible... however a little advanced you would need to have the backdrops pasted or added by moving actives.

    if your not confident in mmf2 you might be waisting your time.

  3. #3
    No Products Registered

    Join Date
    Feb 2008
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: (Help) Save backdrops

    Sorry.. i dont understand what you mean.. i already can make level and al work.. the problem its to save... i have no idea how to make it because the sav e object or a ini file can save only avtive objects..

  4. #4
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
    Join Date
    Jun 2006
    Location
    Boston, MA, USA
    Posts
    4,044
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: (Help) Save backdrops

    You need to keep track of the state of your level in some sort of data storage extension (such as an Array or ByteArray), and load and save from this, rather than relying on the object layout of your level directly.

  5. #5
    No Products Registered

    Join Date
    Feb 2008
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: (Help) Save backdrops

    oh.. i understand what you said But there its another little problem.. i made a way to delete them and emmm,.. what you saying.. its a little long.. but you right... i still have no idea how to make it.. but you right xD you mean something that
    When Create The BackDrop.. automatic save the place of it... and after just load the place of them... m... ok.. but when load... its like i made 10 backdrops.. when load how i make that will be 10?... sorry i new on this

  6. #6
    Clicker Multimedia Fusion 2
    SEELE's Avatar
    Join Date
    Jul 2007
    Location
    Terra australis incognito
    Posts
    1,916
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: (Help) Save backdrops

    okey basically.

    [saving]
    +spread a value among the important object

    +start a loop

    -on loop
    -spread ed value = loop index
    put x + y + any other relevant data somewhere (perhaps a position in an array based on the loop index)

    [loading]


    +start a loop


    -on loop
    -create object &
    set x and y from where ever you put them.


    That is about the only generic parts to it... beyond that I'll need to know how you intend on storing it.

    VEEEERY Best of Luck(you'll need it).

  7. #7
    No Products Registered

    Join Date
    Feb 2008
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: (Help) Save backdrops

    lol i will need it xD

    I will make something like this.. i making a counter that have the number of items.. and wen create a item save like BackDrop + value count X = something and the same for Y and in make something like Total = Counter... and thn make a loop to create objects and make their place

    Ow.. i found a problem... cant make that the name of the ini thing will take a value of another object :S

    ow i found what it is.. when i make there "Floor"+val("Count") it says me that sring + value.. so cant be.. and when i put with , it writes only the Floor part... so i need how make that and that

    It says: Please enter an alphanumeric expression when i put NObjects( "Floor" )

  8. #8
    No Products Registered

    Join Date
    Jun 2006
    Location
    Land of raging rockets
    Posts
    1,231
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: (Help) Save backdrops

    "Floor"+val("Count")
    here you want
    "Floor" + value("Count")

    Please enter an alphanumeric expression when i put NObjects( "Floor" )
    Here you want Str$(NObjects( "Floor" ))

  9. #9
    No Products Registered

    Join Date
    Feb 2008
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: (Help) Save backdrops

    ok thanks.. i will try that tommorow

Similar Threads

  1. Save As: How to save a string or list and set its filename at runtime?
    By rubes in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 16th March 2013, 05:43 PM
  2. [Bug] Add to backdrops
    By Popcorn in forum iOS Export Module Version 2.0
    Replies: 0
    Last Post: 16th July 2012, 06:31 PM
  3. Backdrops bug
    By ColdFire in forum SWF/Flash Export Module Version 2.0
    Replies: 1
    Last Post: 1st August 2011, 10:24 PM
  4. Save status of entire game (load / save values)
    By DEKE15 in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 13th September 2009, 10:17 AM
  5. Backdrops
    By Pkeod in forum Multimedia Fusion 2 - Technical Support
    Replies: 21
    Last Post: 24th July 2009, 11:13 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •