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Thread: Pathfinding object

  1. #1
    Clicker Multimedia Fusion 2

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    Pathfinding object

    Im making a RPG with cars that i want to go on random paths but to stay on the road. So first of all would the pathfinding object help me with that, and also is there a tutorial or something on the pathfinding object?

  2. #2
    Clicker Multimedia Fusion 2
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    Re: Pathfinding object

    I doubt you would need the pathfinder for something like this however i don't know the specifics of your game or how familiar you are with mmf... i would use xml style nesting to give AI an understanding of how to get from a to b.

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    Clicker Multimedia Fusion 2

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    Re: Pathfinding object

    Thanks for the tip.

  4. #4
    Clicker Multimedia Fusion 2

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    Re: Pathfinding object

    How would i do the nesting, that is somthing i have never worked with.

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    Clicker Multimedia Fusion 2
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    Re: Pathfinding object

    For example: <container=c,g,f,<container=<container=0>i,k>> kind of like brackets in non reverse poland math.(if that makes sence)

    and it's 1 here can't remember what the plan was and to tired to think another. i think i was gonna nest the destination backwards in to each street connected to the previous street then read the path it need follow.

    I'm probably not making good sense I'll make you an exaple when i wake up.

  6. #6
    Clicker Multimedia Fusion 2

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    Re: Pathfinding object

    Thanks it'll really help me. I've been trying to figure out how to do this for a while now.

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