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Thread: Music Volume

  1. #11
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    Re: Music Volume

    Can you email me one of these midi files so I can look at it?

  2. #12
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    Re: Music Volume

    The Quicktime object plays MIDI files fine and has controls for adjusting the volume within the object.

  3. #13
    Clicker Fusion 2.5

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    Re: Music Volume

    Thanks for the heads-up ryguy, I hope this gets sorted out.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Music Volume

    Quote Originally Posted by Jeff
    Can you email me one of these midi files so I can look at it?
    You've got mail!

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    Re: Music Volume

    Maybe this? There has been a few threads on the subject. Honestly I had the very same problem when I downloaded the trial.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Board=2&Number=73586&S earchpage=6&Main=10575&Words=can%27t+hear+music&to pic=0&Search=true#Post73586

  6. #16
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    Re: Music Volume

    everyone... I have egg on my face!

    It turns out that when Windows Media Player closes, it sets the synth volume to zero. I retract my previous statement that the synth volume was at 100%. When I checked the volume while the midi file was playing in Windows Media Player, it was all the way up. I closed the Windows Master Volume component, then closed Windows Media Player and tried the sound in my game and it wouldn't work. I finally had the sense to check the volume while the game was playing and true to statements above, the volume was at 0.

    My mistake, your player works just fine!

    Jeff, please ignore my email!

    Thanks for all the fantastic support!


  7. #17
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    Re: Music Volume

    This is weird on my demo machine the synth also got set to zero.

    I wonder whats doing that as I didn't set it to zero and a thought I played games with MIDI files in them before.

    Something odd is going on.

  8. #18
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    Re: Music Volume

    As long as it's localized to the demo version, this will be harmless (for my needs). But I need to be sure the music will play on created exe's that I'll be distributing, and I suspect they will.

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