It'd be nice if you could add a backdrop and give it a kind of id. For instance:

At the start, a level editor system loads a level and uses 'add backdrop' to paste the components into the level.

Later, special effects are used that involve adding yet more backdrops. HOWEVER, *these* backdrops are temporary, and must be deleted every frame.

Problem: MMF can't tell the difference between the created level backdrops (which must stay where we put them), and the temporary special effect ones (which must be erased). If I tell it to erase them, or all at their location or zone, it erases the background too.

Solution: Can we please add backdrops using IDs? So I may create all level backdrops, giving them an ID of 0, and all special effect backdrops using ID 1. Then when I want to clear up the special effects, I can just do:

'Delete all created backdrops with ID of '1''

We already have the ability to erase backdrops on a separate layer, but I believe added backdrops on additional layers are considered actives, and cause slowdown/eat into the object limit?