User Tag List

Results 1 to 4 of 4

Thread: mathematicians

  1. #1
    Clicker Fusion 2.5
    ayejes's Avatar
    Join Date
    Feb 2008
    Posts
    83
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    mathematicians

    Due to mmf's way of animation direction, I need to have a way to figure out the following.

    First mmf animation direction(ad) goes from 0 to 31.

    I want to know if there is a mathmatetical equation that could figure that if ad = 1 than convert ad to equal 62. If ad = 31 than convert ad to equal 2.

    Basically it goes as follows

    1 = 62
    2 = 60
    3 = 58

    etc

    Everthing is in incriments of 2, all the way through to ad 31
    I would like to do this without having to create a look up table.


  2. #2
    No Products Registered

    Join Date
    Mar 2007
    Location
    San Diego
    Posts
    280
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mathematicians

    When x = the smaller ad value and y = the bigger ad value:

    y = 64 - 2x

    x = (64 - y)/2

  3. #3
    Clicker Multimedia Fusion 2

    Join Date
    Sep 2006
    Location
    Britain, South Coast
    Posts
    1,030
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mathematicians

    I'm curious to know why you're doing this?

  4. #4
    Clicker Fusion 2.5
    ayejes's Avatar
    Join Date
    Feb 2008
    Posts
    83
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mathematicians

    I had put a question out, asking for help in causing my star field to reverse. The topic title is "reverse starfield?". I have had 28 people down load my example but not a single person has been able to figure it out. So one day I spent hours and hours on trial and error. Not having a clue what I was really doing but just trying things. I also went back to my old c code that I originally wrote for this game I am trying to put together with mmf. The reason why I switched to mmf was because my c code was buggy and written in dos. It was just easier to port it over to mmf and less time consuming. So between the two I finally figured out how to get the star field to reverse.

    So that is what I need this formula for.

Similar Threads

  1. One for the talented mathematicians.
    By Conno in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 30th August 2008, 09:08 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •