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Thread: Sound problems

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    Sound problems

    I have sound when player is falling and jumping, but i'm not understand what's happening.

    I use:
    +Object is falling
    -play sample Falling

    I try to set sample volume. but it doesn't seem to work

    And sometimes when I'm shooting and the sample volume is set to 50. It seems that the sample is set to 100 and 50 and 100 and 50, etc. Maybe I can upload the file later, so you can look at it.



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    Re: Sound problems

    Shall I add that event alone in a new event? Or shall I add that together with the event +Object is standing on ground?

    And will the event be like this:
    +Is a sample not playing
    -Stop sample

    Or

    +Object is standing on ground
    +Is a sample not playing
    -Stop sample

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    Re: Sound problems

    What are you using for movement? I usually compare the Gravity value to trigger jumping falling sounds.

    + "Negate" player is standing on ground
    + Gravity > 0
    - Play sample "Scream"

    Just depends on what actual events you have to trigger it.

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    Re: Sound problems

    I'm using platform moving object, but I think I have fixed it.

    I use the events:

    +Object is falling
    +only one action when event loops
    -Play sample

    +Object is standing on ground
    +"Negate" No sample is playing
    -Stop sample

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