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Thread: Joystick2 z33z extension

  1. #11
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    Re: Joystick2 z33z extension

    I haven't tested with Xbox controller in Vista (don't have vista, never will, I use XP), but I think it should work.

    Tell me what the DllTest application says.
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    Re: Joystick2 z33z extension

    Im getting some errors with this object.

    I can add it fine to the frame

    If i plug in a gamepad it says one is connected.

    When i try to plug in another game pad, nothing happens, and it just stays at 1 connected.

    If i click another window so that the game becomes out of focus, the number of connected pads drops to 0 and i get this error message:
    -2147024891

    If i start the game with 2 controllers connected I get 1 connected. Then when I pull one of them out, it says 0 connected and i get error message:
    -2147220983

    If i instead pull out the other one it stays at 1 and nothings happens.

    If i start the game with no gamepads, and then plug in 1 in port A, i get 1 connected. When i unplug it i get errorcode:
    -2147220983
    If i then move the gamepad to the port B, i get 0 connected.

    If i instead use the Joypad object, the port works opposite, meaning Port B makes 1 become connected, while Port A makes 0 becomes connected.

    I just installed the latest direct X9C

    The gamepads are these: http://www.game.se/acatalog/acc_gm_pcrumblepad.gif

    Just to make sure, i made a new frame with 2 actives with 8 directional movement controlled by MMFs built in joystick support, and i could move both fine, with 2 separate gamepads in the same ports as above.

    Any tips?


  3. #13
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    Re: Joystick2 z33z extension

    This error "Error 126 loading extension", but before say "no se encontro XINPUT1_3.dll". I try in 2 machines, one with XP and other Windows Vista...

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    Re: Joystick2 z33z extension

    The code FF_Game donīt load, this report "extension joystick2.mfx is not installed" and I go to extension folder in MMF 2 and Joystick2.mfx is present otherwise in Runtime Folder.
    What happen?
    Please helpme z33z, i want use force feedback in my games,
    Thanks,

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    Re: Joystick2 z33z extension

    thewreck: Could you send me an example

    Koji_Kabuto: You can't have directx 9c or it's corrupted. xinput1_3.dll is part of directx 9. Try re-installing it..

    Maybe I should compile with an older version of directx sdk, since it seems like a lot of people don't upgrade directx too often..

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    Re: Joystick2 z33z extension

    there is nothing odd about the app, but here it is:

    http://www.thewreck.se/files/joypad2.zip

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    Re: Joystick2 z33z extension


    Quote Originally Posted by thewreck
    If i click another window so that the game becomes out of focus, the number of connected pads drops to 0 and i get this error message:
    -2147024891
    This is because the joystick is acquired as foreground. Check "background" in the properties.

    Quote Originally Posted by thewreck
    If i start the game with 2 controllers connected I get 1 connected. Then when I pull one of them out, it says 0 connected and i get error message:
    -2147220983

    If i instead pull out the other one it stays at 1 and nothings happens.
    This is the strange one, that it doesn't recognize both controllers. Might be a bug.

    Quote Originally Posted by thewreck
    If i start the game with no gamepads, and then plug in 1 in port A, i get 1 connected. When i unplug it i get errorcode:
    -2147220983
    If i then move the gamepad to the port B, i get 0 connected.
    You can never swith ports after application started. Once a joystick has been acquired, it's bound to a port. Same goes for Joypad object and MMF built in control.

    Quote Originally Posted by thewreck
    If i instead use the Joypad object, the port works opposite, meaning Port B makes 1 become connected, while Port A makes 0 becomes connected.
    Check the "sync with MMF" property

    If you've (only!!) got gamepad 1 in port A and start the application, it says 1 attached?
    What happens if you start with (only!!) gamepad 2 in port A?

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    Re: Joystick2 z33z extension

    As long As i start the app with one of the gamepads connected in either of the ports, it says 1 connected.

    But if i connect both and start the app, just 1 is connected.

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    Re: Joystick2 z33z extension

    I'll give you a "debug" version to see if we can find the problem, since it works fine with my two controllers. I'll send you a PM.

  10. #20
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    Re: Joystick2 z33z extension

    But z33z Windows Vista have Direct X10 and their components are more actually what DirectX 9.C, shouldnīt have their components?
    I hate Windows Vista but unfortenelly we have programmers for all platforms.
    Thanks,

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