I haven't tested with Xbox controller in Vista (don't have vista, never will, I use XP), but I think it should work.
Tell me what the DllTest application says.
Icon
I haven't tested with Xbox controller in Vista (don't have vista, never will, I use XP), but I think it should work.
Tell me what the DllTest application says.
Icon
Im getting some errors with this object.
I can add it fine to the frame
If i plug in a gamepad it says one is connected.
When i try to plug in another game pad, nothing happens, and it just stays at 1 connected.
If i click another window so that the game becomes out of focus, the number of connected pads drops to 0 and i get this error message:
-2147024891
If i start the game with 2 controllers connected I get 1 connected. Then when I pull one of them out, it says 0 connected and i get error message:
-2147220983
If i instead pull out the other one it stays at 1 and nothings happens.
If i start the game with no gamepads, and then plug in 1 in port A, i get 1 connected. When i unplug it i get errorcode:
-2147220983
If i then move the gamepad to the port B, i get 0 connected.
If i instead use the Joypad object, the port works opposite, meaning Port B makes 1 become connected, while Port A makes 0 becomes connected.
I just installed the latest direct X9C
The gamepads are these: http://www.game.se/acatalog/acc_gm_pcrumblepad.gif
Just to make sure, i made a new frame with 2 actives with 8 directional movement controlled by MMFs built in joystick support, and i could move both fine, with 2 separate gamepads in the same ports as above.
Any tips?
This error "Error 126 loading extension", but before say "no se encontro XINPUT1_3.dll". I try in 2 machines, one with XP and other Windows Vista...
The code FF_Game donīt load, this report "extension joystick2.mfx is not installed" and I go to extension folder in MMF 2 and Joystick2.mfx is present otherwise in Runtime Folder.
What happen?
Please helpme z33z, i want use force feedback in my games,
Thanks,
thewreck: Could you send me an example
Koji_Kabuto: You can't have directx 9c or it's corrupted. xinput1_3.dll is part of directx 9. Try re-installing it..
Maybe I should compile with an older version of directx sdk, since it seems like a lot of people don't upgrade directx too often..![]()
there is nothing odd about the app, but here it is:
http://www.thewreck.se/files/joypad2.zip
This is because the joystick is acquired as foreground. Check "background" in the properties.Originally Posted by thewreck
This is the strange one, that it doesn't recognize both controllers. Might be a bug.Originally Posted by thewreck
You can never swith ports after application started. Once a joystick has been acquired, it's bound to a port. Same goes for Joypad object and MMF built in control.Originally Posted by thewreck
Check the "sync with MMF" propertyOriginally Posted by thewreck
If you've (only!!) got gamepad 1 in port A and start the application, it says 1 attached?
What happens if you start with (only!!) gamepad 2 in port A?
As long As i start the app with one of the gamepads connected in either of the ports, it says 1 connected.
But if i connect both and start the app, just 1 is connected.
I'll give you a "debug" version to see if we can find the problem, since it works fine with my two controllers. I'll send you a PM.
But z33z Windows Vista have Direct X10 and their components are more actually what DirectX 9.C, shouldnīt have their components?
I hate Windows Vista but unfortenelly we have programmers for all platforms.
Thanks,