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Thread: Since we cannot negate object collisions...

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Since we cannot negate object collisions...

    Well, yese 00J, I tried OR conditions... thanks though!

    Werbad: I've moved on. The solution for my issue was to just let the animation stop. I had the animation looping, which I didn't need.

    Thanks guys!

    Problem solved!

  2. #12
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    Re: Since we cannot negate object collisions...

    You can negate 2 objects overlapping not colliding.
    While you can do that, it will not work right anymore, once you have multiple objects and a selection. It works irratically. While there is a system, it is hardly predictable and defies common sense.

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    Re: Since we cannot negate object collisions...

    .....What? I think object picking makes perfect sense in most cases, including overlaps...

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    Re: Since we cannot negate object collisions...

    I agree with Werbad, It works very well most of the time :S The system is stable and works predictably...

  5. #15
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    Re: Since we cannot negate object collisions...

    Can't argue with DanielRehn. [smile]

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    Re: Since we cannot negate object collisions...

    Nope.

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