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Thread: Phizix - Exploding Balls

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    Phizix - Exploding Balls

    Hmm...recently I have been getting this problem with Phizix when two balls collide (with an elasticity of 10), the balls explode together. I remember something like this in the help file, but isn't this a little awkward?

    I have attached an example file showing this in the file archive.

    Thanks in advance!

    Example File

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: Phizix - Exploding Balls

    With such an extremely high number, it's the most logical thing that can happen.

    Normal values for elasticity should be decimal values from 0.0 to 1.0. Anything above 1.0 will increase the object's movement speed after a collision rather than decreasing it, and when two objects with elasticity values of 10 collides, the new speeds will be around 100 times as fast as when they collided (10x10=100).

    Increase the elasticity of the boundary lines, that way you won't have to use so high values for the balls.

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    Re: Phizix - Exploding Balls

    Thanks! I will attempt to try this out

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: Phizix - Exploding Balls

    I just like the title of this post...

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