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Thread: Possible causes of crash

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    Clicker Fusion 2.5 DeveloperiOS Export Module
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    Possible causes of crash

    Hello!
    You know sure my game Booga-Boo.
    Sometimes the game crashes, but there aren't any causes - I've looked over the code several times, made it simpler, but I can't find the problem...
    Which are the possible causes of crash? The music? It's quite long and big file... Or: the game uses DirectX+VRAM, the graphics need too much...
    Could you help me? Thanks!

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    Re: Possible causes of crash

    One way to tell is look at the more recent parts of code, the parts that you coded after the last working test. If you added alot of large graphics and animations since then, it might be that.

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    Re: Possible causes of crash

    Large background objects can make crash?

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    Re: Possible causes of crash

    Could you send me your MFA file? I would tell you where it crashes and if a fix is possible.

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    Re: Possible causes of crash

    Huh... yes, I will try to send but I should make a bit smaller file... It's 30 MB.
    I will make it only with the neccessary frames.
    Thanks Yves and Skeets for your answers!

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    Re: Possible causes of crash

    Sorry, I can't send it because it is too big. Maybe I will look the code again. Thanks, anyway!

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    Re: Possible causes of crash

    I found the problem (I hope )!
    The possible problem is the music: it is too big and too long (Have you ever discovered this problem?). Is there any way to play a long and big music file that is included the game (not external file)?

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    Re: Possible causes of crash

    Any ideas? For example: Can the Onu object play internal music files over frames?

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    Re: Possible causes of crash

    That shouldn't be a problem, how big is the music file? MMF should have no problem playing large music files, I have no problems playing 96mb music. Not that I'd ever use a file that size... 44khz etc...

    Just saying it works.

    It might depend on your ram. Also make sure the music is playing only once. You can easily play multiple files of music over lapping each other.

    Use some fail safes like

    Play Booga Boogie only if Booga Boogie is NOT playing. [laugh]

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    Re: Possible causes of crash

    Thanks for the reply. The music file isn't so big (96mb), so I don't know what's the problem. (I didn't have a lot of time in the last days, so I couldn't test the game again).
    Also make sure the music is playing only once.
    Do you mean that I shouldn't repeat the music?

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