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Thread: Multi-Frame Saving

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    Multi-Frame Saving

    I used the tutorial at http://www.clickteam.com/eng/resources/ini_tutorial.pdf) and looked at the one where it showed how to save using arrays. I tried it in my own game but I cant get it to go to the right frame, it loads it, but after it says its done it stays on the New Game/Load Game screen. Does any one know how to use this saving method and make the game go the right frame?

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    Clickteam Clickteam
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    Re: Multi-Frame Saving

    You should save a value that tell which fram and use "Jump to frame <Use a calculation>"
    Working as fast as I can on Fusion 3

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    Re: Multi-Frame Saving

    Thanks but... I already tried that, it didn't work, any other ideas?

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    Re: Multi-Frame Saving

    You must be doing something wrong because what _LB is saying is the correct way to do this.

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    Re: Multi-Frame Saving

    I would render the whole array into one frame, and do this:

    • Character is getting closer than -5 pixels from window's edge
    - Center Display at X(X("Character")/Visible Window Width)-Visible Window Width/2
    - Center Display at Y(Y("Character")/Visible Window Height)-Visible Window Height/2

    For example, if your visible window dimensions were 528x240, you would do:

    • Character is getting closer than -5 pixels from window's edge
    - Center Display at X(X("Character")/528)-264
    - Center Display at Y(Y("Character")/240)-120

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