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Thread: Particle Widgets Vol 2

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    Particle Widgets Vol 2

    I don't know how to add this to the Widgets section as I intend to keep uploading this set of Widgets. This is Volume 2 with two different types of particle widgets, one with a fully custom movement, and another based on the bouncing ball. The thing with the Widget area is that it's not possible to discuss it in the same way as here.

    You'll probably not find the effects visually impressive. These widgets are all about simplicity, it's very easy to add them to your application and customize the effects for your needs, without having to actually change the widget code itself. Each particle basically respond to how you set the alterable values after creating an instance.

    The widget 'colours' has no relevance to anything really except telling them apart. I just thought it would be fun to name them like that.
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    Re: Particle Widgets Vol 2

    Nice effects. The unstabe particles would probably make for a very good snow effect if used properly.

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    Re: Particle Widgets Vol 2

    Its fun watching some of these particles in your games Nifflas Thanks so much for it! If you knew c++ you can create your own object for this!

    Edit: I realized you created a fast loop like you suggested in the other post for partical effects Now the fireworks look really neat!

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    Re: Particle Widgets Vol 2

    Nifflas: It would be good to have this in the Widgets section. Are you having a problem with uploading to it? It is by approval so I can approve the file as soon as you have it up.

    Otherwise, I would be glad to add it.

    Great job, BTW. I think users will get a lot of value out of this.

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    Re: Particle Widgets Vol 2

    I have looked these widgets over and see that they have some great settings that the user can use in their main events.

    I was wondering what you think about creating the presets, (or at least some) in the object's behavior itself? So, users could provide the location for the particles to emit from, but perhaps, choose an Alterable Value to for the effect they want.

    Does that sound feasible?

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    Re: Particle Widgets Vol 2

    Well, the idea of them is that you'd specify the behaviuor of them as you create them, so basically you'd have to create your own preset system outside the widget... I don't really think presets should be a part of the particle widget itself as they shouldn't have to be modified to generate the desired effect, but an option could always to be if I created an optional 'emitter' widget that can co-exists with the current ones. I might give that a try.

    I'm not having a problem with uploading anything to the widget section, but as I update the widget it's sort of weird having to make new posts about it, without being able to erase the previous submitted version (which is fully supported in the new widget).

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