User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15

Thread: [idea] Private Loops

  1. #11
    No Products Registered

    Join Date
    Jun 2006
    Location
    Land of raging rockets
    Posts
    1,231
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [idea] Private Loops

    Sounds pretty nice. Should actually not be that hard to implement (at least for AOs).

    On the other hand I'm still waiting for a "for each" loop that iterates on all instances of an object without you having to spread an ID (it's annoying to need an extra alterable value just for the sake of iterating on an object).

  2. #12
    No Products Registered

    Join Date
    Mar 2008
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [idea] Private Loops

    I also support this idea, even if it's just for active objects. Nested fastloops are a huge pain.

  3. #13
    Clicker Fusion 2.5 Developer

    Join Date
    May 2007
    Posts
    548
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [idea] Private Loops

    I agree with Brandon. This would be too much confusing for new users. And if advanced users would learn how to do it in MMF2 they could learn programming and have more freedom. IMHO, this is not a thing that MMF2 is made for.

  4. #14
    Clicker Multimedia Fusion 2
    Retriever2's Avatar
    Join Date
    Jun 2006
    Location
    United States
    Posts
    502
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [idea] Private Loops

    I have considered abandoning MMF2 for a real programming language, eg C++ which I'm very comfortable with, on more than one occasion. The problem of course, is that for the extra freedom in your game logic, you pay a huge price in the complexity of dealing with the rest of the primitives like drawing, collision detection, object management, and all the other things that make MMF2 so convenient to use.

    The lua objects, although mildly awkward, are one of the best things to happen to MMF2 since they allow offloading tasks that are poorly matched to the traditional event flow. Actually, if these private loops do what I think they do, they'd be a great companion to this model, in addition to being a general convenience in other areas and possibly a speed boost.

  5. #15
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jun 2006
    Location
    Killeen, TEXAS
    Posts
    1,062
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Re: [idea] Private Loops

    I agree with Brandon. This would be too much confusing for new users. And if advanced users would learn how to do it in MMF2 they could learn programming and have more freedom. IMHO, this is not a thing that MMF2 is made for.
    um people are asking for a shadow extension for godsake. ( next the make my game extension )
    this isnt really doubling up , nor asking for something that could so obviously be made normally.

    im just afraid its not possible under the way the runtime is atm. but then again, im not yves nor francios.

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Public/Private server
    By Fanotherpg in forum Lacewing
    Replies: 6
    Last Post: 15th November 2010, 10:49 AM
  2. Starting a private Moo Server
    By DS_Strider in forum Multimedia Fusion 2 - Technical Support
    Replies: 15
    Last Post: 20th November 2009, 01:48 PM
  3. little confused abouts loops inside loops!
    By Gibbon in forum Multimedia Fusion 2 - Technical Support
    Replies: 10
    Last Post: 30th January 2007, 06:37 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •