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Thread: Group number limit?

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    Group number limit?

    Whenever I try to check if a group is activated MMF2 crashes. By now I have 1055 groups, but if I erase about 30 groups, whenever I check for group activation MMF2 doesn't crash anymore. Is there a limit for group number in MMF2?

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    Re: Group number limit?

    i'd almost say 1024 based on your 1055 count and "erasing about 30"


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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Group number limit?

    1055 groups [blush]!!! What type of game/application are you building!?! An OS [wink]!
    KnightTrek Productions
    http://www.knighttrek.com

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    Re: Group number limit?

    If you can erase thirty groups and still have a working application there is a good chance you don't truly need that many groups. Hell, I've only used about 100 at max for any large project. There can't possibly be a need for 1000+ groups, and there is probably a workaround using counters and alterable values instead of groups.

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    Re: Group number limit?

    He probably uses groups to organize his events...

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    Re: Group number limit?

    That's understandable, but that would probably mean a maximum of 5 events per group (if there are around 5000 events, which is unlikely). I could be wrong in my estimate, but the point I'm trying to make is that there is no need for that much organization, especially if it means a crashing application.

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    Re: Group number limit?

    Wow, I can't imagine needing that many groups.

    The main frame of Smiley Fruit Machine uses the most groups in all the frames, and I just checked and I use 55.

    I am a fan of using groups to organize code and to allow easier testing, especially those groups that run continuously to check or run specific special events, but to use that many I think must be a case of overkill rather than necessity.

    We are talking about groups per frame rather than total amount of groups for the app aren't we? (although I'm sure I'm still well under the limit if it's the latter anyway )

    Krush.

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    Re: Group number limit?

    I'm programming a Magic the Gathering based card game. I've already programmed hundreds of cards and each one of them uses 1 group. I use groups to organize code and quick search when I need to alter something...
    Is it possible to increase this limit? Probably with an update?
    I realy need those groups...

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Group number limit?

    It might not be possible because of some technical limitation in MMF... On the other had I'm really impressed you used that many groups, I thought I used a lot and I've only got around 200 in my current project (though the engine isn't done).

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    Clickteam Clickteam
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    Re: Group number limit?

    Pandora
    Perhaps put some code in behaviors?

    Also you might have to put groups inside of groups if you need this many groups perhaps that will be another work around you can try.

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