User Tag List

Results 1 to 4 of 4

Thread: How to use Flash Object on a counter bar

  1. #1
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,310
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)

    How to use Flash Object on a counter bar

    So, I am trying to make a counter bar "pulse" when it reaches full. I have figured out how to set its ink effect and change its color. Now I am trying to see if Flash Object will be enough to make the bar flicker when it is full, but when I enable it, it just turns the bar off. I set the interval to 1/2 a second (50/100). Is there some other voodoo I need to do to get it to work?

    Also, if I want to make a smoother pulse than what Flash Object can give me, will I need to create a bunch of Set Color/Transparency events? Or is there an easier way with a mathematical formula that will interpolate between colors?

  2. #2
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
    Join Date
    Jun 2006
    Location
    Boston, MA, USA
    Posts
    4,044
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to use Flash Object on a counter bar

    I haven't tested this myself, but is it possible that you're continually performing "Flash object" on the object, so that it begins flashing (as invisible) all the time?

    Flash Object just turns the object's visibility on and off depending on the interval you give it rather than pulsing - perhaps you could always set its transparency to gradually rise and fall based on some formula.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DJFuego's Avatar
    Join Date
    Jul 2006
    Location
    UK
    Posts
    1,416
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: How to use Flash Object on a counter bar

    You could make a duplicate counter/active as the flashy object and show it hide it.

  4. #4
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,310
    Mentioned
    28 Post(s)
    Tagged
    0 Thread(s)

    Re: How to use Flash Object on a counter bar

    I guess I really just want to see the Flash Object command working so I can evaluate if I like it or not. Since the help file kind of states the obvious in its description of it, I assume the object should be blinking from visible to invisible (to visible to invisible...etc) at the set interval. Since it isn't doing that, I just thought I might not be using it correctly.

Similar Threads

  1. Flash Files and flash replacements for the unfinished surface object
    By Ethan in forum SWF/Flash Export Module Version 2.0
    Replies: 2
    Last Post: 17th June 2013, 09:34 PM
  2. Counter object bug
    By Jymswiss in forum Android Export Module Version 2.0
    Replies: 3
    Last Post: 23rd April 2013, 06:51 PM
  3. Flash Player Object - Open Url: Only works with buttons on flash portals
    By Matriax in forum SWF/Flash Export Module Version 2.0
    Replies: 9
    Last Post: 6th January 2013, 08:51 AM
  4. Differences between Flash Player / Flash Url object and button options
    By Matriax in forum SWF/Flash Export Module Version 2.0
    Replies: 2
    Last Post: 2nd January 2013, 10:09 PM
  5. Counter Object BUG!!!
    By Casper1989 in forum Multimedia Fusion 2 - Technical Support
    Replies: 17
    Last Post: 15th July 2006, 10:34 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •