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Thread: What movement type is best for bullets?

  1. #11
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    Re: What movement type is best for bullets?

    xyzzy: I looked deeper into what you did and now see how you would set up a behavior. Thanks for the example to learn from.

    My next question is how you know the variable names like InputAngle, InputSpeed, etc? Are those internal variables that you just know because you work with the SDK? Or am I just not finding that info in the docs/forums? Or did you define them somewhere I am not seeing?

    Since I am more interested in applying this to enemies, I have been trying to get a static enemy to fire bullets using your ideas, but I'm not very successful yet. I'll keep trying though.

    For my purposes, I think I would just need a speed, direction, firing delay (to offset bullets in a volley) and # of bullets to fire. Once I understand this stuff more, I hope I can make custom controls like this as well.

    Can't wait to see what your widget ends up like,

    Mobichan

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: What movement type is best for bullets?

    mobichan: Those are not MMF variables, those are named Alterable Values he has created in the object.

  3. #13
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    Re: What movement type is best for bullets?

    Oh. How do you actually rename them?

  4. #14
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    Re: What movement type is best for bullets?

    as suggested theres different ways of making stuff happen from very basic to advanced.
    if you are just starting or still trying grasp the concepts, then begin with the most basic methods.

    Just make an object you want to use as a bullet.
    you should have some sort character/thing who shoots the bullet (another active object).

    if for example you wanted to use the space to shoot,
    you can do the following

    [PRESS SPACE] -> (under the character) put [shoot an object in the direction of the character] (when it asks for the actual object to shoot - pick the bullet)

    to detect a hit, do a check [bullet collides with... (x)] -> destroy bullet, destroy (x)

    thats about as simple as you can go, without getting into the more advanced stuff.
    if you want to get more advanced then sure, try some alternative movement methods for the bullet.

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    Re: What movement type is best for bullets?

    Quote Originally Posted by mobichan
    Oh. How do you actually rename them?
    click on an object to access its properties, click the Values (A-Z) tab, and click on the New button under the Alterable Values section

    after that, just double-click on the name of the value to change it

  6. #16
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    Re: What movement type is best for bullets?

    xyzzy: Thank you very much.

    danjo: I already tried the simpler method you described and it didn't offer enough control for my purposes. Hopefully this project will be a good learning experience so I don't need to ask so many questions in the future. ^_^

    Mobichan

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