User Tag List

Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25

Thread: Shader Idea

  1. #11
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jul 2006
    Location
    Denmark
    Posts
    1,812
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Shader Idea

    It doesn't seem much different than Glow Total, and I still can't recreate what Nifflas did.

    EDIT: And it doesn't allow multiple objects to bloom together.

  2. #12
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
    Join Date
    Jun 2006
    Location
    Paris, France
    Posts
    4,454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Shader Idea

    Bloom2D exactly do what Nifflas described.

    Currently the objects can't bloom the other objects if the shader is applied to them because currently MMF2 don't allow to get the background pixel. but you can apply this shader to a layer and all the objects will bloom each other.

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Nifflas's Avatar
    Join Date
    Jul 2006
    Posts
    2,613
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Shader Idea

    In a multi-layer application, it would be nice with the option to apply an shader over everything (the mixed output of all layers).

  4. #14
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jul 2006
    Location
    Denmark
    Posts
    1,812
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Shader Idea

    Quote Originally Posted by Sphax
    Bloom2D exactly do what Nifflas described.
    I tried everything and couldn't make it look real.
    What values did you use?

  5. #15
    No Products Registered

    Join Date
    Oct 2006
    Location
    Sweden
    Posts
    1,141
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Shader Idea

    Did you apply it to the Layer or the Objects?

  6. #16
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jul 2006
    Location
    Denmark
    Posts
    1,812
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Shader Idea

    Quote Originally Posted by Werbad
    Did you apply it to the Layer or the Objects?
    layer

  7. #17
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
    Join Date
    Jun 2006
    Location
    Paris, France
    Posts
    4,454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Shader Idea

    As Nifflas said, it could be nice to be able to apply a shader to the whole screen (all layers).

  8. #18
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Nifflas's Avatar
    Join Date
    Jul 2006
    Posts
    2,613
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Shader Idea

    Yeah, this effect would make most purpose if that was possible (or alternatively if my application used one layer only).

  9. #19
    Clicker Multimedia Fusion 2
    BrandonC's Avatar
    Join Date
    Jun 2006
    Location
    PA, USA
    Posts
    931
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Shader Idea

    Quote Originally Posted by Sphax
    I think you should look at my last PixelShaders pack (Complex-shaders pack v2) and try using the effect called "Glow total". It's exactly what it does.

    I've not called it "bloom" because a real bloom effect take in account the specular and diffuse lights of the 3D environnement thanks to a vertex shader associated to the pixel shader. Here we are in a 2D environnement, so a real bloom effect is not possible.
    I think if you consider where the term bloom comes from though, which I'm assuming comes from people claiming, flower buds bloom off of a center. Light blooms off a center. So I think the term "bloom" is still appropriate. Just make it clear that the bloom effect is much more complex in a 3D environment, then in a 2D environment, because there are more variables to take into consideration.

  10. #20
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
    Join Date
    Jun 2006
    Location
    Paris, France
    Posts
    4,454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Shader Idea

    It's like asking to make a 3D world with a 2D engine. It's not really possible but you can create something similar.

    That's why I've updated the pack with the "bloom2D" FX.

Page 2 of 3 FirstFirst 1 2 3 LastLast

Similar Threads

  1. 3d shader.fx
    By Bogeyman in forum Hardware Accelerated Runtime
    Replies: 4
    Last Post: 21st April 2016, 07:00 PM
  2. Tilemap Pixel Shader (aka "texture atlas" shader)
    By MuddyMole in forum Hardware Accelerated Runtime
    Replies: 3
    Last Post: 10th May 2013, 08:21 PM
  3. 3D Shader ever possible in iOS?
    By StingRay in forum iOS Export Module Version 2.0
    Replies: 1
    Last Post: 16th January 2013, 07:54 AM
  4. Brilliant Idea! No idea how to implement!
    By ProdigyX in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 27th November 2011, 04:46 PM
  5. Shader Idea - Textures
    By MechatheSlag in forum Hardware Accelerated Runtime
    Replies: 4
    Last Post: 21st May 2008, 07:37 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •