User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15

Thread: Smoothly from Point A, too Point B?

  1. #11
    No Products Registered

    Join Date
    Jun 2006
    Location
    Land of raging rockets
    Posts
    1,231
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Smoothly from Point A, too Point B?

    But he does need an event that sets x = b. AND two alterable values per variable that he wants to smoothen. Now which solution is more complicated?
    I think his is simpler.

  2. #12
    No Products Registered

    Join Date
    Jun 2006
    Posts
    324
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Smoothly from Point A, too Point B?

    I love the way everyone is giving their most complicated solutions

    Of course you can just use the boucing ball movement too and set its direction and allow it start moving when you want etc.

  3. #13
    Clicker Fusion 2.5

    Join Date
    Jun 2006
    Location
    Stockholm, Sweden
    Posts
    1,529
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Smoothly from Point A, too Point B?

    Great links random, btw.

  4. #14
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
    Join Date
    Aug 2006
    Location
    Karlsruhe, Germany
    Posts
    3,741
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    Re: Smoothly from Point A, too Point B?

    Quote Originally Posted by Random
    But he does need an event that sets x = b. AND two alterable values per variable that he wants to smoothen. Now which solution is more complicated?
    I think his is simpler.
    Yes, of course, but mine is "perfect", cause there's no "cheating", and come on 2 alterables, i don't think he couldn't handle it.

  5. #15
    No Products Registered

    Join Date
    Jun 2006
    Location
    Land of raging rockets
    Posts
    1,231
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Smoothly from Point A, too Point B?

    Well it may be mathematically perfect, but is it perfect for games? E.g. it will (roughly spoken) take infinitely long until b reaches a (so b <> a will always be true). His solution will reach the point a bit faster too, while still being smooth. Besides it is 2 alterable values PER value that you want to smooth. Chances are he doesn't only want to do it with x but also with y and maybe more. It piles up. Besides using lots of alterable values is rather inflexible (which I still consider quite a flaw in MMF's design, because it makes it nasty to copy code from one object to another, if their "layout" of values doesn't exactly match up - it is also VERY annoying to rearrange them and easy to make a mistake - in scripting you'd just give it a name and the name is the reference, as opposed to the position in the list of values *ARGH*).

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. From point A to a very fast point B?
    By PandaExplosion in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 26th July 2011, 06:35 PM
  2. Transparency to a certain point.
    By Evilized79 in forum SWF/Flash Export Module Version 2.0
    Replies: 2
    Last Post: 11th March 2011, 08:04 AM
  3. Need help with action point
    By Cryonaut in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 11th December 2010, 06:16 AM
  4. The point of HWA?
    By ToffeeandPebbles in forum Hardware Accelerated Runtime
    Replies: 8
    Last Post: 14th June 2008, 03:19 PM
  5. Help! - Moving from Point A to Point B - arched.
    By Conno in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 23rd April 2008, 07:15 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •