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Thread: clothes/layering/items for my rpg

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    clothes/layering/items for my rpg

    How do I make it so my character can change his clothes, and wear items, and etc.Please help, Im new. Thanks alot

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: clothes/layering/items for my rpg

    If you can not figure out something as simple as this, then you need to learn more about programming in general first. Maybe someone here will help you in depth, but it may not help you if you don't even understand how it works.

    Is the character static or moving? It would be a smart move to keep the moving sprite the same while maybe having an avatar in the inventory that can have its looks changed based on what is equipped.

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    Re: clothes/layering/items for my rpg

    I am new in programing ok. Everyone starts somewhere. Thanks for you suggestion, but I want the Character to be changed not an avatar in the menu. (If thats what your saying)

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    Clicker Fusion 2.5 DeveloperSWF Export Module

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    Re: clothes/layering/items for my rpg

    Do you want the whole character to be changed or just the hat or shirt or something like that? you could easily draw different animations for it and then toggle them, if the whole character would need to be changed. Or do you mean a runescape - like inventory and clothing?

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    Re: clothes/layering/items for my rpg

    yeah just a shirt or hat and inventory

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    Re: clothes/layering/items for my rpg

    If you're new to programming, i imagine the complexities that could arrise from this will overwhelm you.

    You need to make each part of the character an active objects (a shirt object, a trousers objects, a head object etc). Then make different animations in that object and switch between them when you want him to change clothes.

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    Re: clothes/layering/items for my rpg

    do I group all the active objects into one?

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    Re: clothes/layering/items for my rpg

    No, you don't need to group them. But if you're struggling with this i really suggest trying something simpler. Try making a bat and ball game or a simple platformer to get to grips with what techniques and features you can include.

    What you're trying to achieve now will involve lots of alterable values, global values, possible an array and knowing when to activate/deactive events for the menu.

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