User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17

Thread: a real online game

  1. #11
    No Products Registered

    Join Date
    Dec 2006
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: a real online game

    http://clickteam.com/eng/learning_resources.php

  2. #12
    Clicker Fusion 2.5

    Join Date
    Jul 2006
    Location
    Illinois. USA
    Posts
    114
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: a real online game

    Thanks Brandon. That was a quick reply lol. I watched that video and it was very well done Jeff. Awesome video I now know how to build a chat room!


  3. #13
    Clicker Multimedia Fusion 2
    Greg's Avatar
    Join Date
    Dec 2006
    Location
    Poland
    Posts
    315
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: a real online game

    My advice is to use MooGame, instead of MooClick, because MooClick has a very serious bug, that disable sending data on UDP channels. If you're making some action game, where you need a real good synch with other players, then you must do it by UDP. You can do it with MooGame, by changing the send method to "Non-guaranted".
    I would also recommend you MooGame's Dead Reckoning, but it has some bugs, and sometimes it works, and sometimes not xD
    So I recommend you to send data on UDP channels as String messages.

  4. #14
    Clicker Fusion 2.5

    Join Date
    Jun 2006
    Location
    Stockholm, Sweden
    Posts
    1,529
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: a real online game

    UDP in MooGame? I didn't get it to work either in MooClick or MooGame. I would not recommend you to use MooGame's Dead Reckoning, AFAIK I've heard that it is very buggy. I would personally recommend you to read Flava's Online Game tutorial located here: http://clickteam.com/eng/resources/Making%20a%20Game%20with%20MooClick/Making%20a%20Game%20with%20MooClick.html . It's not really Dead Reckonning, but the simply method for sending movement is quite good. If synq is not very important.

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

    Join Date
    Jun 2006
    Location
    UK
    Posts
    519
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: a real online game

    If you try and learn Flava's example, I would highly suggest you take a step back and look at the code after your finnished.

    Think about whats it's doing, and how you could improve it. Then do your own system, and try and make it better.

    Flava's example will work, but it will also lag .

  6. #16
    No Products Registered

    Join Date
    Dec 2006
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: a real online game

    The best choice would be to wait for the OINC extensions to be released. They will be much more reliable and should have more features. The only problem with this is that I don't know when they will be released, it depends on Jamie, who is creating them.

  7. #17
    Clicker Multimedia Fusion 2
    Greg's Avatar
    Join Date
    Dec 2006
    Location
    Poland
    Posts
    315
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: a real online game

    UDP works perfectly in MOOGame. I am now making an action online game and I'm using MOOGame to it.

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Making real application (not a game)
    By qenio in forum Android Export Module Version 2.0
    Replies: 6
    Last Post: 18th October 2013, 08:21 AM
  2. P4RC - users of your ios game earn real rewards
    By cfullerNY in forum iOS Export Module Version 2.0
    Replies: 0
    Last Post: 8th August 2012, 10:41 AM
  3. Synchronizing Game Events to Real Dates/Times
    By toader in forum Multimedia Fusion 2 - Technical Support
    Replies: 10
    Last Post: 11th October 2007, 05:27 PM
  4. Online game
    By Dynamite in forum File Archive
    Replies: 6
    Last Post: 26th July 2007, 09:25 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •