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Thread: Changing a Game Mode

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    Changing a Game Mode

    I have a hypothetical question for a problem I have been having in a few of my games, this is a simple example of what my problem has been. What if I created a game where every object was a certain speed, and the game had options, an easy mode, or a hard mode. For each mode every object would have a different speed and difficulty. Would I have to make two sets of all of the game events, and then insert an event into each one that would check to see whether a certain flag is on or off? Or is there an easier way to set a game mode?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: Changing a Game Mode

    I would choose global values.
    1 stands for easy
    2 stands for hard

    If global value = 1 -> set speed to 50
    If global value = 2 -> set speed to 75

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    Re: Changing a Game Mode

    That would work for a simple game like I described, however, if I have a much more complex game where everything needs to change when the option changes, that does the exact same thing as a flag would do, unless I might be misunderstanding what you are saying. Do you have any other ideas for how it could work?

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    Re: Changing a Game Mode

    I'm not that advanced in MMF2 yet. Can you simplify what you just said?

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